Key Takeaways
- Name of Responsibility: Black Ops 6 Season 1 brings new maps, scorestreaks, and operators, promising a recent gameplay revel in.
- New options come with maps like Hideout and Extraction, multiplayer modes like Ransack and Prop Hunt, and new guns and perks.
- The patch notes for Season 1 additionally introduce a brand new Combat Move and different in-game changes.
Simply forward of the October 14, 2024 release of Name of Responsibility: Black Ops 6 Season 1, developer Treyarch has unveiled the whole patch notes for the impending replace. The patch notes additionally quilt the free-to-play Name of Responsibility: Warzone, which is about to obtain new additions in accordance with Black Ops 6 content material for Season 1.
With a few weeks previous the release of Name of Responsibility: Black Ops 6, Treyarch is on the brink of drop the sport’s first primary seasonal replace. Various new options in Black Ops 6 Season 1 promise to shake up the revel in for devoted avid gamers, together with a handful of recent maps, scorestreaks, and perks. The sport may also debut a brand new Combat Move for avid gamers to shop for, which incorporates skins for brand spanking new playable operators like Sev and Goliath.
Comparable
Name of Responsibility: Black Ops 6’s Dreadnought Units a New Same old For The Sequence’ Streaks
Kill/Scorestreaks had been a Name of Responsibility staple for years, and Name of Responsibility: Black Ops 6’s Dreadnought raises the bar for the gunship archetype.
As a preview for avid gamers anticipating the Black Ops 6 Season 1 release, Treyarch and Raven Device printed the whole patch notes for Black Ops 6 Season 1 prior to they are set to head reside. The patch notes element the approaching Season 1 additions for each Black Ops 6 and Warzone. Additionally they integrated a lot of trojan horse fixes for the marketing campaign, changes to guns in multiplayer, and details about the brand new model of the Name of Responsibility Armory, a characteristic that may permit avid gamers to get admission to loadout pieces they may have overlooked.
In Black Ops 6 Season 1 will debut 3 new 6-versus-6 multiplayer maps: Hideout, Heirloom, and Extraction, which might be all in accordance with an ongoing storyline involving Black Ops 6 operator Sev and a warfare with the Lutazzi crime circle of relatives. Two new multiplayer modes may also release in Season 1. Ransack can be to be had first, and comes to groups combating over gold in crates across the map. Prop Hunt, the fan favourite Name of Responsibility birthday party mode that turns “Prop” avid gamers into random map items and duties “Hunter” avid gamers with discovering them whilst they are attempting to cover.
Different additions for Black Ops 6 Season 1 come with new occasions like Hit Record, a method the place avid gamers are given a board of assassination contracts to hold out, and new guns and attachments. The brand new guns come with the Krig C attack rifle, Saug SMG, and particular and melee guns just like the Sirin 9mm and Energy Drill. New attachments additionally come with the preferred Dragon’s Breath rounds for shotguns and pieces to beef up the XM4 and Kompakt 92 guns.
Name of Responsibility: Black Ops 6 and Warzone Season 1 Patch Notes
Black Ops 6New Multiplayer Maps
- Season Release
- Hideout (6v6)
- Sharpen your struggle talents on this mid-sized Multiplayer map that includes an intensive coaching web page together with goal follow, a drawback path, and a practical sport of a vault and safety room to assist plan for the following undertaking to hit the Luttazzi crime circle of relatives.
- Heirloom (6v6, 2v2)
- Crash a non-public appearing of Luttazzi circle of relatives artwork to create a diversion for the opposite Rogue Black Ops crew as they execute the true activity.
- Extraction (6v6)
- All hell has damaged unfastened within the aftermath of a Pink One ambush when the assault at the Luttazzis is going sideways.
- Hideout (6v6)
New Multiplayer Modes
- Season Release
- Ransack
- Ransack sees you looting gold bars from crates dotted across the space of operations on 6v6 maps. As soon as amassed, safe your loot by means of bringing it again for your crew’s stash.
- Ransack
- In-Season
- Prop Hunt
- Get ready for an notorious sport of hide-and-seek, because the fan-favorite Black Ops birthday party mode is again! Drop right into a Multiplayer map as a Prop or Hunter.
- Prop Hunt
New Guns (Multiplayer & Zombies)
- Season Release
- Krig C – Attack Rifle (Combat Move)
- For a hard-hitting, flexible Attack Rifle that plays smartly throughout a couple of levels, glance no additional than the Krig C.
- Saug – SMG – Combat Move (Combat Move)
- Pepper your enemies with a hailstorm of lead the use of this rapid-fire SMG that’s absolute best for breaching and clearing small areas.
- Krig C – Attack Rifle (Combat Move)
- In-Season
- Sirin 9mm – Particular Weapon (Particular Match Praise)
- Take your sport to the following point with this foldable Particular class weapon providing full-auto fireplace with a gradual and secure fireplace charge that will help you keep on course as much as the mid-range.
- Energy Drill – Melee Weapon (Match Praise)
- There’s no higher instrument for the activity than the Energy Drill, providing a immediate assault pace for speedy follow-up hits to get the activity performed.
- Sirin 9mm – Particular Weapon (Particular Match Praise)
New Attachments (Multiplayer & Zombies)
- Season Release
- 12 Gauge Dragon’s Breath (Combat Move)
- Upload some warmth for your Shotgun blasts with incendiary rounds made from magnesium sparks that stick with and burn enemies over the years.
- 12 Gauge Dragon’s Breath (Combat Move)
- In-Season
- Buffer Weight Inventory (Match Praise)
- The heavier Buffer Weight Inventory supplies considerably smoother motion via the extra resistance met by means of the bolt service crew for the XM4 Attack Rifle, XMG LMG, and DM-10 Marksman Rifle.
- XM4 Burst Hearth Conversion (Match Praise)
- Convert the XM4 Attack Rifle’s number one firing mode right into a three-round burst to assist preserve ammo and keep on course.
- Kompakt 92 Burst Hearth Conversion (Match Praise)
- Convert the Kompakt 92 SMG’s number one firing mode into an exceptionally immediate three-round burst.
- Buffer Weight Inventory (Match Praise)
New Multiplayer Perks
- Season Release Window
- Shadow – Strategist
- Undetectable to enemy traps and mines.
- Shadow – Strategist
New Scorestreak (Multiplayer & Zombies)
- Hand Cannon
- To be had as an Match Praise within the Season Release Window, this mid-level Scorestreak permits avid gamers to equip a hugely robust handgun for a finite period of time.
- The Hand Cannon can be accessed in Zombies on the Crafting Desk underneath Give a boost to.
New Operators (Multiplayer & Zombies)
- Goliath (BlackCell, Rogue Black Ops, Release)
- Solidify your fiery struggle mastery because the molten guy of fireplace himself, Goliath! All biographical data for this Operator has been redacted.
- Sevati “Sev” Dumas (Combat Move, Rogue Black Ops, Release)
- A chief participant within the Rogue Group after the belief of the Marketing campaign, Sev is able to make a take care of the untrustworthy French Syndicate and is gearing as much as take down the rival Luttazzi circle of relatives to end up it.
- The Replacer (Package deal, Rogue Black Ops, In-Season)
- There’s no change for greatness. The Replacer has concluded his whirlwind Black Ops 6 takeover excursion and has freed up a while to look in-game, to be had as a Retailer Package deal in a while after Release.
- Competitor CDL House and Away Operators
- Two new Operators arrive simply in time for the 2025 Name of Responsibility League® season, and each are to be had (in conjunction with a bunch of alternative content material together with a Weapon Camo) within the CDL Retailer Package deal. The primary to be had Package deal contains the “2025 CDL House” “Competitor” Operator (Rogue Black Ops), and the “2025 CDL Away” “Competitor” Operator (Pink One).
- Get right of entry to both of the Competitor Operators to search out the positioning the place quite a few incoming Operator Skins will develop into to be had, as soon as earned. Be expecting the next as Season 01 progresses:
- CDL Group Packs for the Atlanta Faze, Boston Breach, Carolina Royal Ravens, Los Angeles Guerrillas, Los Angeles Thieves, Miami Heretics, Minnesota Rokkr, Cloud9 New York, Vancouver Surge, Optic Texas, Toronto Extremely, and Vegas Falcons.
- Skins unlocked all the way through Multiplayer Ranked Play for Problem Wins, Gold, Platinum, Diamond, Pink, Iridescent, Best 250, and Seasonal International Champion.
- Skins unlocked all the way through Warzone Ranked Play for Problem Wins, Gold, Platinum, Diamond, Pink, Iridescent, Best 250, and Seasonal International Champion.
New Occasions
- The Hit Record (In-Season)
- Who’s subsequent? Stay up your sumptuous – however relatively corrupt – way of life all the way through the Hit Record Match. You’re introduced up a take-no-prisoners undertaking: kill or be killed. The Hit Record Restricted Match provides avid gamers a board of contracts with one purpose – take all of them out. Pass off all of the listing and earn some unique loot for rent.
New Zombies Directed Mode
- Liberty Falls and Terminus
- For the ones avid gamers having a look to witness the Zombies tale with a guided revel in to finish the targets of the Primary Quests in Liberty Falls and Terminus, Directed Mode is to be had at release.
- Directed Mode gives direct help in finishing the Primary Quest with targets indexed on-screen.
- All Aspect Quests, S.A.M. Trials, and the Rampage Inducer are disabled on this mode.
- Rounds are capped in accordance with positive steps within the Primary Quest development, with a most of Spherical 15.
- The danger to earn distinctive Calling Card rewards for finishing the Primary Quests for Liberty Falls or Terminus prior to Directed Mode is going reside will expire when Season 01 launches.
- For the ones avid gamers having a look to witness the Zombies tale with a guided revel in to finish the targets of the Primary Quests in Liberty Falls and Terminus, Directed Mode is to be had at release.
GlobalRicochet Anti-Cheat
- Treyarch has delivered a number of updates to struggle disruptive habits, together with:
- Enhanced AFK detections to fight towards account boosting
- Adjusting ping thresholds to require avid gamers play fits of their area to chop down on VPN abuse
- To unencumber Ranked Play in Black Ops 6, avid gamers will wish to win 50 match-made multiplayer fits:
- This guarantees that avid gamers are skilled with multiplayer prior to they input the mode and provides #TeamRICOCHET a ancient tournament historical past to inspect prior to an account enters Ranked Play
- #TeamRICOCHET additionally makes use of its Replay Investigation Device to watch replays of most sensible avid gamers as a part of the investigation procedure
- Detection techniques to begin with deployed at release from #TeamRICOCHET to assemble knowledge to check for effectiveness can be activated to assist flag accounts for motion starting with Season 01. The protection gadget updates indexed above can be lively for Ranked Play in Name of Responsibility®: Warzone, which launches at mid-season
Armory
- The Armory will move reside in Black Ops 6 in S01 Reloaded when post-Match content material is to be had to unencumber.
- In Warzone, the Armory can be to be had to unencumber at Participant Degree 24 at Season 01 release. For extra main points, take a look at the Warzone Season 01 patch notes.
Marketing campaign
Efficiency
- Made enhancements to undertaking intro collection animations.
Malicious program Fixes
- Up to date textual content for a lot of languages localizations.
- Addressed quite a lot of problems that led to rare sport crashes.
- Addressed a reminiscence error that used to be forcing avid gamers to restart their sport.
- Addressed visible constancy problems with water results.
- Addressed a topic inflicting the Top Distinction surroundings to be on by means of default.
- Addressed a topic the place avid gamers can be mistakenly proven an out-of-bounds caution whilst navigating a undertaking.
- Addressed a topic that will save you avid gamers from finishing a undertaking because of the premature passing of Gladney.
Multiplayer
Maps
- Lowtown
- Addressed a topic the place the water would flicker for some avid gamers.
- Protocol
- Adressed a topic the place the water would flicker for some avid gamers.
- Adjusted the A S&D bombsite to forestall line of sight from artillery above.
- Pink Card
- Addressed a topic the place avid gamers may get outdoor of the meant playspace.
- Vault
- Adjusted the A S&D bombsite to cut back line of points of interest from get started spawn space.
Spawns
- Spawn good judgment updates throughout a number of maps to cut back the possibilities of spawning close to enemies.
- Adjusted get started spawns in Subsonic to forestall harmful opposing enemy crew at tournament get started.
Modes
- Addressed a topic throughout a number of maps the place Hardpoint zones may well be captured outdoor of the meant barriers.
- Addressed a topic the place mistaken icons may show at the Subsequent Hardpoint lock icon.
- Addressed a topic the place the bomb in Seek & Wreck may no longer be retrieved if dropped on a destroyed automobile.
- Addressed a topic the place the “Time is sort of up” line would play too regularly in Gunfight.
Playlists
- Added Nuketown, Extraction, and Hideout to the Core map pool.
- Added Heirloom to the Face Off map pool.
Recreation Chat
- Addressed a topic the place some avid gamers have been not able to listen to every different all the way through Intermission (between rounds) and in Publish-Recreation voice chat.
Guns
All over the pre-season we’ve got noticed a gradual and wholesome number of weapon utilization. Maximum guns take a seat somewhat carefully in each efficiency and decide charge, without a guns dominating in each spaces. As such our first around of Season 01 tuning adjustments is probably not introducing any primary shifts to the present state of weapon stability, and as a substitute focal point on raising one of the guns on the backside of the pack. We also are addressing comments referring to Attack Rifle injury in Hardcore and finishing our changes to the shotgun slug attachment.
Reminder: We are the use of a brand new Weapon Injury Changes tables to spot post-patch injury adjustments when conceivable.
All Guns
- Adjusted weapon movement whilst transferring and replacing stances to beef up aiming really feel and centering (particularly with optics).
- Dangle Breath focal point state will now be maintained whilst firing if appropriate.
- Progressed Weapon intensity of box settings when acting a Weapon Check out.
Attack Rifles
We’re expanding the wear and tear values for a few of our Attack Rifles to make sure that they kill in only one bullet in Hardcore modes. The headshot multiplier adjustments have both stored the bullets to kill with headshots the similar and even progressed them at some Min Injury Levels.
XM4
- Most injury vary injury higher to 23 (from 21)
- Medium injury vary injury higher to 22 (from 20)
- Minimal injury vary injury higher to 19 (from 17)
- Headshot multiplier lowered to one.15 (from 1.3)
- CHF barrel attachment headshot multiplier lowered to one.25 (from 1.42)
Ames 85
- Most injury vary injury higher to 23 (from 21)
- Minimal injury vary injury higher to 19 (from 17)
- Headshot multiplier lowered to one.12 (from 1.25)
- CHF barrel attachment headshot multiplier lowered to one.25 (from 1.4)
GPR 91
Along with the Hardcore changes, we’re additional bettering some dealing with instances at the GPR 91 to solidify its function throughout the category.
- Most injury vary injury higher to 23 (from 21)
- Medium injury vary injury higher to 22 (from 20)
- Minimal injury vary injury higher to 19 (from 17)
- Headshot multiplier lowered to one.15 (from 1.3)
- Dash to Hearth time progressed to 160ms (from 165ms)
- Tactical Dash to Hearth time progressed to 270ms (from 275ms)
- Slide to Hearth time progressed from 0.37s to 0.33s
- Dive to Hearth time progressed from 0.45s to 0.42s
- CHF barrel attachment headshot multiplier lowered to one.2 (from 1.4)
Goblin Mk2
Just like the GPR 91, we’re making some small, preliminary changes to the Goblin Mk2 to assist it shine because the quickest semi-auto number one.
- All motion speeds progressed by means of 0.01m/s (Sure, each little bit issues)
- Dash to Hearth time progressed from 180ms to 175ms
- Tactical Dash to Hearth time progressed from 290ms to 285ms
SMGs
Kompakt 92
The Kompakt 92 can now kill with one headshot in Hardcore modes at its Max Injury Vary. Bullets to kill on the Min Injury Vary have no longer modified, however headshots will now be a lot more efficient at that vary.
- Minimal injury vary injury lowered from 11 to ten
- Headshot multiplier progressed to one.1 from 1.05
Shotguns
Strelok Laser Attachment Changes
- Higher the time it takes to succeed in ADS unfold from 20% of Intention Down Sight Pace to 70% of Intention Down Sight Pace
Slug Attachment Changes
- Slugs permit avid gamers to run shotguns as mid-range precision guns. As a tradeoff, they have got restricted brief vary effectiveness in case you don’t seem to be sparsely hitting headshots
Marine SP
- Most injury vary injury higher to 102 from 92, vary lowered to 0-2m
- Medium injury vary 1 injury higher to 96 from 84, vary lowered to two.1-12.7m
- Medium injury vary 2 injury higher to 70 from 60, vary adjusted to twelve.8-25.4m
- Medium injury vary 3 injury higher to 50 from 49, vary adjusted to twenty-five.5-33m
- Minimal injury vary higher to >33m
- Further 12 Gauge Slug Changes
- Headshot multiplier higher from 1 to one.5
- Higher Torso and Higher Arm multipliers higher from 1 to one.1
- Now will increase hip unfold by means of 15%
ASG-89
- Most injury vary injury higher to 102 from 92, vary lowered to 0-1.3m
- Medium injury vary 1 injury lowered to 70 from 84, vary adjusted to one.4-15.2m
- Medium injury vary 2 injury higher to 50 from 49, vary adjusted to fifteen.3-21.6m
- Medium injury vary 3 injury higher to 40 from 33, vary adjusted to 21.7-29.2m
- Minimal injury vary injury higher to 30 from 24, vary adjusted to >29.2m
- Further 12 Gauge Slug Changes
- Headshot multiplier higher from 1 to one.5
- Higher Torso and Higher Arm multipliers higher from 1 to one.1
- Now will increase hip unfold by means of 20%
Marksman Rifles
We’re adjusting dealing with stats at the burst rifles in order that they have compatibility extra squarely into their meant roles. The Swat 5.56 has a slower fireplace charge inside every burst and extra flinch, making it higher suited to mid-range engagements. In the meantime the AEK-973 has higher steadiness and precision, however an extended burst lengthen makes it a riskier decide when taking part in aggressively. We also are considerably decreasing the facility of the AEK-973 Fast Hearth, which used to be too sturdy to not take.
Swat 5.56 Common Changes
- Intention Down Sight Pace progressed from 340ms to 315ms
- Dash to Hearth time progressed from 215ms to 205ms
- Tactical Dash to Hearth time progressed from 325ms to 315ms
Attachment Changes
- Fast Hearth Attachment:
- Draw back Gun Kick penalty higher from 25% to 30%
- Vertical Draw back penalty higher from 25% to 30%
- Horizontal Draw back penalty higher from 25% to 30%
AEK-973 Common Changes
- Dash to Hearth time higher from 205ms to 215ms
- Tactical Dash to Hearth time higher from 315ms to 325ms
Attachment Changes
- Fast Hearth Attachment:
- Price of Hearth receive advantages lowered from 10% to five%
- Burst Hearth Extend higher from 115ms to 295ms
- Draw back Gun Kick penalty higher from 25% to 50%
- Vertical Draw back penalty higher from 20% to 50%
- Horizontal Draw back penalty higher from 25% to 50%
Sniper Rifles
We now have been tracking comments on Sniper Rifles and are making some adjustments to advertise extra construct range and beef up the sniping revel in prior to gaining get admission to to an entire attachment set. We’re reducing the baseline cringe on all Snipers and decreasing the Balk Resistance given by means of inventory attachments. The ensuing won cringe values are a lot decrease up entrance and just a little decrease general after equipping the shares. We also are expanding Intention Strolling Motion Pace bonuses on inventory attachments to make the ones alternatives extra treasured.
Finally, we’re bettering the ADS Idle Sway lengthen by means of default on all Snipers, that means that on moderate there can be much less deviation out of your level of goal when coming into ADS. Our purpose is to reinforce the quite a lot of sniping playstyles you all experience via a number of viable weapon builds. We will be able to proceed to watch weapon and attachment knowledge in addition to your comments to make sure that all sniping playstyles are a laugh and rewarding in Black Ops 6.
Sniper Rifle Magnificence Changes
- All snipers now have 1 moment of fifty% Idle Sway scaling in the beginning of Intention Down Sight
- All snipers have had base Balk Resistance progressed by means of 17%
LW3A1 Frostline
We see the LW3A1 Frostline falling at the back of the LR 7.62 and are buffing its dealing with and Idle Sway to make it a extra interesting selection regardless of its extra restricted one-shot hit places.
Common Changes
- Intention Down Sight Pace progressed from 550ms to 535ms
- Dash to Hearth time progressed from 300ms to 290ms
- Tactical Dash to Hearth time progressed from 450ms to 430ms
- ADS Idle Sway lowered (progressed) by means of about 10%
Attachment Changes
- Infiltrator Inventory Attachment
- Intention Strolling Motion Pace development higher from 0.48m/s to 0.58m/s
- Heavy Inventory Attachment
- Balk Resistance reduced from 60% to 53%
- CHF Barrel Attachment
- Draw back Gun Kick penalty progressed from 75% to 50%
- Vertical Draw back penalty progressed from 65% to 50%
- Struggle Inventory Attachment
- Intention Strolling Motion Pace development higher from 0.25m/s to 0.33m/s
- Balk Resistance reduced from 35% to 23%
SVD Common Changes
- Presented a lengthen after firing prior to a brand new shot will also be queued. This doesn’t alternate the velocity of fireplace, however prevents by accident firing additional unintentional photographs when time and again pulling the cause.
- Dash to Hearth time progressed from 310ms to 300ms
- Tactical Dash to Hearth time progressed from 460ms to 450ms
Attachment Changes
- Infiltrator Inventory Attachment
- Intention Strolling Motion Pace development higher from 0.5m/s to 0.56m/s
- Heavy Inventory Attachment
- Balk Resistance reduced from 50% to 42.5%
- CHF Barrel Attachment
- Draw back Gun Kick penalty progressed from 75% to 50%
- Vertical Draw back penalty progressed from 65% to 50%
- Struggle Inventory Attachment
- Intention Strolling Motion Pace development higher from 0.27m/s to 0.3m/s
- Balk Resistance reduced from 25% to twelve.5%
LR 7.62 Common Changes
- Tactical Dash to Hearth time progressed from 470ms to 460ms
Attachment Changes
- Infiltrator Inventory Attachment
- Intention Strolling Motion Pace development higher from 0.43m/s to 0.51m/s
- Heavy Inventory Attachment
- Balk Resistance reduced from 55% to 48%
- CHF Barrel Attachment
- Draw back Gun Kick penalty progressed from 75% to 50%
- Vertical Draw back penalty progressed from 65% to 50%
- Struggle Inventory Attachment
- Intention Strolling Motion Pace development higher from 0.2m/s to 0.25m/s
- Balk Resistance reduced from 30% to 18%
Gunsmith
- More than a few updates to weapon descriptions.
- Addressed a topic that used to be infrequently equipping Stickers to the flawed slot or incorrectly equipping as a Massive Sticker.
- Avid gamers will now move without delay to the Perk Greed tab as a substitute of Perk 1 tab when seeking to edit the bonus Perk slot when the Perk Greed Wildcard is supplied.
Perks
- Slight relief to Ninja footstep quantity.
- Moreover we’ve made a slight relief to default footstep quantity.
- Addressed a topic that avoided Gearhead from with the ability to booby-trap enemy Care Programs.
- Addressed a topic that avoided Apparatus from replenishing with the Scavenger Perk.
Scorestreaks
- Archangel
- Addressed a topic the place the rocket would infrequently explode right away when firing close to a wall.
Ranks & Status
- Added Status Grasp Hub that presentations the participant’s development via Status Grasp and all Status Grasp rewards, together with hidden redactions for Degree 1000 rewards.
- Addressed a topic the place Status Wallpaper rewards weren’t previewing correctly.
- Status rewards now show names, descriptions, and different data when surfing Status displays.
Demanding situations
- Addressed a topic the place some Day by day Demanding situations weren’t monitoring correctly.
Motion Updates
- Addressed a trojan horse inflicting participant to be slowed when shot whilst mantling.
Theater
- Added Nuketown and Personal Fit recordings.
- Addressed quite a lot of steadiness problems when viewing fits.
UI
- Added Mastery Badge Class Calling Card gift previews to the Mastery Badge Hub.
- Avid gamers will now not again the entire means out of the Calling Card menu after they select “Again,” and can as a substitute transfer again to the former Calling Card Problem display screen.
- Closed an exploit that allowed avid gamers to equip Operators they’d no longer unlocked.
- Addressed a topic the place the AAR may shut when coming into the Scoreboard tab.
- Addressed a topic earned and unearned medals would no longer show as it should be in Collections.
- Addressed a topic the place the choice to choose an attachment pores and skin would no longer be visual for some avid gamers.
Graphics
- Addressed a topic the place some weapon results would persist at the persona after replacing guns.
Steadiness
- Added a large number of steadiness fixes.
Zombies
Maps
- Terminus
- Addressed a topic the place defuse development used to be infrequently no longer stored if the participant stopped defusing all the way through the Apocalypse Protocol Primary Quest step.
- Addressed a topic the place coming into a Kazimir after finishing the Primary Quest would teleport the participant to the boss enviornment and down them.
- Addressed a topic the place loading right into a stored sport after unlocking the Pack-A-Punch device may purpose some doorways to have inconsistent collision.
- Addressed a topic all the way through the Primary Quest the place connecting each Node Connectors on the identical time would purpose overlapping voice strains.
- Modified the positioning of the Ammo Cache at the Beach Trail.
- Liberty Falls
- Up to date the primary Mangler whose arm is blown off to at all times drop a Mangler Cannon as a substitute of solely the primary Mangler that spawns.
- Resolved a topic the place Blanchard would no longer be provide all the way through some discussion.
Weapon Changes
The new adjustments to Attack Rifles in Zombies have been an unintentional carryover from a world weapon tuning go. We don’t intend to inherit all MP weapon tuning with out having a look at the way it impacts Zombies tuning as smartly.
We now have corrected this on this replace, whilst additionally creating a go on expanding the wear and tear efficiency of ARs in Zombies. All ARs have had their Pack-a-Punched base injury and general crucial injury higher. Whilst you might even see the phrase “reduced” in a couple of puts, the efficiency for those guns continues to be higher general!
Moreover, the HE-1 Launcher has gotten a buff to develop into extra helpful at preventing hordes of zombies. When Pack-a-Punched, it is going to now have extra inventory ammo and a bigger explosion with extra general injury.
Attack Rifle Changes
Ames 85
Base Pack-a-Punch Injury & Crucial Injury Multiplier
- Bullet injury progressed to 26
- Crit Multiplier progressed to 4.51x
- Crit injury progressed to 117
AK-74
Base Pack-a-Punch Injury & Crucial Injury Multiplier
- Bullet injury progressed to 31.6
- Crit injury progressed to 153
AS Val
Base Pack-a-Punch Injury & Crucial Injury Multiplier
- Bullet injury progressed to 23
- Crit Multiplier progressed to five.35x
- Crit injury progressed to 123
Type L
Base Pack-a-Punch Injury & Crucial Injury Multiplier
- Bullet injury progressed to 30.5
- Crit Multiplier progressed to 4.65x
- Crit injury progressed to 141
XM4
Base Pack-a-Punch Injury & Crucial Injury Multiplier
- Bullet injury progressed to twenty-five
- Crit injury progressed to 116
GPR-91
Base Pack-a-Punch Injury & Crucial Injury Multiplier
- Bullet injury progressed to 34.5
- Crit Multiplier progressed to a few.75x
- Crit injury progressed to 129
Launcher Changes
HE-1
- Ammo Changes
- Higher Inventory Ammo from 5 to 11
- Explosion Radius Changes.
- Higher Interior Explosion Radius from .4 meters to a few.25 meters
- Higher Mid Explosion Radius 1.6 meters to 4.1 meters
- Higher Outer Explosion Radius 3.26 meters to five meters
- Explosion Injury Changes.
- Decreased Interior Explosion Injury from 1045 to 800
- Higher Mid Explosion Injury from 475 to 600
- Higher Outer Explosion Injury from 220 to 400
Malicious program Fixes
- Addressed a topic the place camos weren’t being carried out to Zombie Builds.
- Closed an exploit that allowed avid gamers to have 3 guns.
- Addressed a topic the place Wallbuy rarity would reset when loading right into a save.
- Addressed a topic the place yellow injury numbers would seem when hitting a crucial spot with the Ray Gun.
Perks
- Fast Revive
- Demise Want Increase
- Addressed a topic the place Demise Want may turn on when diving from massive heights whilst safe from fall injury.
- Demise Want Increase
- Elemental Pop
- Addressed a topic the place Elemental Pop would save you standard Ammo Mod activations.
- Jugger-nog
- Turtle Shell Increase
- Turtle Shell will now practice injury mitigation when being grabbed by means of an Amalgam.
- Turtle Shell Increase
- PHD Flopper
- Addressed a topic the place diving onto an increased or prone floor, akin to stairs or up a hill, would no longer turn on the perk.
GobbleGums
- Addressed a topic that avoided avid gamers revived by means of Close to Dying Revel in from holding all their Perks.
Box Upgrades
- Adjusted the outline for the Power Mine to now not say it offers Electric injury to correctly mirror the wear and tear kind.
- Higher Darkish Flare injury from 25% to 40% of the bottom zombie max well being in line with tick.
- Addressed a topic the place an additional fee on Box Upgrades can be misplaced when loading a save.
Give a boost to
- Addressed a topic that might purpose the Mutant Injection to finish early when close to water.
- Addressed a topic that allowed the participant to choose up a Sentry Turret whilst the use of Mutant Injection.
- Decreased self-damage from the LDBR.
Save & Load
- Closed an exploit that allowed holding a save document after it had already been loaded.
Enemies
- Addressed a topic the place zombies charmed by means of Mind Rot may save you the participant from finishing an exfil.
- Addressed a topic the place loading a save would disable the rampage inducer if it used to be lively.
- Addressed a topic the place zombies would throw guts on the finish digital camera if the participant leaves the tournament to finish the sport.
- Terminus
- Addressed a topic the place hardly ever the around would no longer finish after killing all zombies.
- Addressed a topic the place the Amalgam may take hold of the participant whilst slowed.
- Addressed a topic the place the Amalgam may pull avid gamers into partitions inflicting them to get caught.
- Addressed a topic the place diving whilst being hit by means of knockback from Affected person 13 may push the participant additional than meant.
- Liberty Falls
- Addressed a topic that avoided the Abomination from spawning within Fuller’s Liberty Lanes.
- Addressed a topic the place the Abomination may fireplace off a beam assault prior to leaving a spawn closet.
Actions
- Addressed a topic that will save you one elite from spawning persistently all the way through exfil from rounds 16 onward
- Up to date S.A.M. Trials that required the participant not to take injury to show a development bar as a substitute of a timer.
- Terminus.
- Addressed a topic the place avid gamers would have the ability to use Apparatus, Scorestreaks, and fireplace guns all the way through the Boat Race awards collection.
XP Earn Charges
- Addressed a topic the place XP used to be being awarded to all guns being utilized in an help as a substitute of simply the remaining one.
- If two guns have been utilized in an help solely the remaining one utilized by the avid gamers getting the help can be awarded XP.
Demanding situations
- Addressed a topic the place Wall Buys would no longer development the Status 8 Problem Worth The city.
- Addressed a topic the place Mythical GobbleGums would development the Extremely Status 8 Problem Complete Energy as a substitute of Extremely GobbleGums.
- Addressed a topic the place the Liberated Problem may well be finished by means of saving and quitting prior to beginning the general stumble upon.
- Addressed a topic that will whole the Social Distancing and Invincible Demanding situations by means of becoming a member of a sport in development.
- Addressed a topic that will whole the Harbinger of Doom Problem when loading right into a stored sport and the use of a Scorestreak.
- Addressed a topic the place the Status 5 Problem Hearth & Put out of your mind would point out wanting a Bombing Run medal as a substitute a Lethality medal.
- Addressed a topic the place the participant would no longer whole Outrageous Problem till Spherical 16 as a substitute of Spherical 15.
- Addressed a topic the place loading a save previous Spherical 25 would whole the Sticks N’ Stones Problem.
- Addressed a topic the place the Darkish Adventure Problem may display as no longer whole when unlocking Nebula on 33 guns and being awarded the Calling Card.
AFK Detection
- We now have up to date the detection good judgment to resolve if a participant is AFK all the way through an lively tournament.
- This must cut back the quantity of false sure AFK kicks in Zombies.
- Added AFK Kick caution UI to ZM
UI
- Up to date visuals on all GobbleGums to beef up clarity.
- Addressed a topic the place the Boat UI would overlap with the Map with the Central Command HUD preset.
- Addressed a topic the place the Drop Node Connecter urged all the way through the Terminus Primary Quest would overlap with the Map with the Central Command HUD preset.
- Addressed a topic the place the Spherical quantity would to begin with be displayed incorrectly when loading a save.
- Addressed a topic the place the Weapon Stats at the AAR would display the loadout avid gamers began with as a substitute of the loadout they ended with.
- Addressed a topic the place some pieces would display the flawed textual content at the Tac Map when pinged.
- Got rid of Multiplayer data from Melee Weapon descriptions.
- Added a Best possible Spherical icon to the AAR when attaining a brand new non-public easiest around.
- Added a timer to the scoreboard.
- Added a notification when selecting up Intel.
Graphics
- Addressed a topic on PS4 the place some results would forestall rendering at upper rounds.
- Addressed a topic the place some results for the Mutant Injection weren’t operating when Sprinting.
- Addressed a topic the place the nature results from Brutus can be provide all the way through Mutant Injection.
- Liberty Falls
- Addressed a topic the place some broken cars should not have smoke results.
Steadiness
- Addressed a topic the place the sport may crash when making an attempt to begin a solo tournament after taking part in in splitscreen.
- Addressed a topic the place infrequently the participant can be not able to Save & Surrender with the mistake “The sport failed to avoid wasting for an unknown reason why. Check out once more later.”
- Added a large number of steadiness fixes.
Warzone
New Map – Space 99
- Season 01 introduces Space 99, a brand new Warzone map designed by means of Treyarch and impressed by means of Nuketown’s high-paced gameplay. This map is about within the Nevada wasteland on the Echo Ridge Guns Station — a hidden Nineteen Fifties govt web page deserted after a reactor leak. The map gives intense, tactical struggle via wasteland roadways, open trenches, and pipework round a central Reactor “bullseye,” expected as the freshest drop zone. Some other key focal point is an enormous crane postponing a Nuketown space within the Loading Bay, including to the map’s distinctive and dynamic surroundings.
- Issues of Hobby
- Reactor
- Bunker
- Check Website
- Model Meeting
- Cooling Towers
- Nuketown Delivery
- Loading Bay
- Warehouse
- Production
- Pods
Returning Maps
Urzikstan
The “large map” returns to its early days that includes acquainted landmarks from prior to the destruction of Popov Energy Plant and the coming of the Atlas Superstore. Enhanced with Black Ops 6 inventions, Urzikstan is the staging floor for a fierce Ranked Play Combat Royale later when Season 01’s Mid-Season launches.
Rebirth Island
The notorious jail island returns all the way through Season 01’s playlist with Resurgence Modes, enhanced by means of Omnimovement, Black Ops 6 weaponry, and Killstreaks for extra tactical depth.
Map Changes – Urzikstan, Rebirth Island
- Cars
- All new cars with progressed dealing with, detailed additional underneath.
- Logo new dirtbike for speedy rotation.
- Loot
- All new Black Ops 6 floor loot together with guns and gear.
- Visuals
- Lighting fixtures and visible enhancements to the map with Black Ops 6 generation.
- Sound
- Audio enhancements to in-game sound results together with footsteps stability tuning.
Map Changes – Rebirth Island
- Submarine
- The Submarine POI offered previous this yr now seems 100% of the time.
- Redeploy Drones
- Higher Redeploy Drone depend and spawn charge for balancing later circles.
- Biometric Scanner & Weapon Business Station
- Rewards for the Biometric Scanner and Weapon Business Station had been rebalanced and up to date to Black Ops 6 loot.
Modes
Returning Modes
Combat Royale
This mode gives the vintage Warzone revel in, focused round high-risk, high-reward gameplay. You and your squad have solely however a couple of makes an attempt to live on – and the tournament concludes with one final winner.
- Participant Depend: 120 (Solos, Duos, Trios, Quads)
- Map: Urzikstan
Resurgence
This mode gives a bit of extra forgiveness and an entire lot extra motion. So long as one squad member stays alive, others can redeploy after a countdown. On the other hand, as soon as the resurgence window expires, unfastened redeployment is now not conceivable for the rest of the sport.
- Participant Depend: 44 (Solos, Duos, Quads), 45 (Trios)
- Map: Space 99, Rebirth Island
Plunder
- This mode is a squad-based mode the place amassing Money is the primary function. The squad that gathers probably the most Money by means of the tip of a timed length – prolonged into additional time as soon as a squad reaches $2 million – claims victory. Money will also be earned by means of getting rid of avid gamers and accumulating their valuables, looking floor loot and Provide Packing containers, and finishing Contracts and in-game occasions. Operators can get started with a customized Loadout and redeploy after every removal right through all of the tournament.
- Participant Depend: 120
- Map: Urzikstan
Bootcamp
This mode is a Quads-only coaching mode, permitting avid gamers to revel in Warzone with as much as 20 avid gamers and 24 bots. XP development is restricted, and the mode does no longer give a contribution to Day by day/Weekly Demanding situations or come with public occasions or complex contracts.
- Participant Depend: 44
- Map: Urzikstan
- Resurgence
- Avid gamers will obtain an extra 25% bargain within the Purchase Station on “Redeploy Squadmate” whilst the Resurgence timer continues to be lively.
Further Be aware: To rejoice the brand new Space 99 map, it’s the unique Resurgence map all the way through the primary weekend of release, with Rebirth Island then returning to the playlist.
Ranked Play
An all-new Ranked Play revel in will come to Combat Royale on Urzikstan for the primary time with Season 01 Reloaded. Stay a watch open for extra intel later this yr.
Common
- Raise-Ahead
- Guns, blueprints, operators and skins, and overwhelming majority of the cosmetics from Trendy Conflict II and III can be to be had to avid gamers within the Black Ops 6 generation of Warzone.
- AFK Detection
- We now have up to date the detection good judgment to resolve if a participant is AFK all the way through an lively tournament.
- Leaderboards
- To deal with and monitor the brand new statistics coming with the Black Ops 6 integration, the Warzone Leaderboard stats can be reset at release.
Armory
- The Black Ops 6 Armory (BETA) is a repository that gives get admission to to up to now overlooked Loadout content material from prior titles together with Trendy Conflict II and III. Avid gamers can search for and turn on an merchandise within the Armory to begin incomes XP towards unlocking it.
- The Armory is unlocked at Participant Degree 24 and is added to the Degree Unencumber Menu. This menu serves as a platform to browse pieces that in a different way can’t be earned via standard weapon development.
- Please notice that positive legacy attachments can be lacking from the armory on the release of Season 01. New avid gamers searching for to unencumber these things can achieve this by means of taking part in the respective legacy identify till they’re carried out in Black Ops 6 in a long run replace. Avid gamers that experience already unlocked this content material in earlier video games don’t seem to be impacted.
Development
- Season 01 introduces an intensive development and Status gadget, with 55 ranges of unlocks, 10 Status ranges, and a last Status Mastery tier with 1,000 further ranges. Avid gamers unencumber guns, apparatus, killstreaks, and perks via development, with unique Calling Playing cards, animated “Darkish Ops” playing cards, and 10 reticle unlocks in line with optic. Weapon camos come with 9 Army Camos in line with weapon, 2 Particular Camos sharable throughout modes, and four Mastery Camos, together with animated designs like Gold Tiger and Abyss. Some rewards are unique to Black Ops 6 however will also be earned retroactively.
Camos
Weapon Mastery Camos
- The Weapon Camo grind has been overhauled in Black Ops 6 and is greater than ever. You’ll be progressing via Camos at the quest to earn the primary ever Name of Responsibility: Warzone Mastery Camo: Abyss (Season 01).
Struggle
- Frame Protect
- Sneak up at the back of an unsuspecting enemy and double-tap the melee button to tug them shut as your own defend towards incoming fireplace.
- When they’ve served their goal, gracefully ship the coup de grâce.
- Frame Protect is the non secular successor to the former Interrogation mechanic.
- Devoted Melee Weapon
- All participant loadouts may have a devoted melee weapon by means of default, along with their number one and secondary weapon slots.
- Avid gamers can change to their devoted melee weapon by means of preserving down the melee button.
- Avid gamers preserving a melee weapon will have the benefit of limitless tac dash.
- Shootable Doorways
- Doorways can now be shot open making an allowance for new techniques and technique.
- Number one Weapon
- The Loadout stock is returning to the vintage Warzone revel in the place avid gamers can solely equip one Number one weapon.
- There’s a Wildcard detailed additional underneath that permits for 2 Number one guns to be provided.
- Self-Revive Auto Pickup
- Whilst downed, avid gamers will now have the ability to mechanically loot Self-Revive kits which can be inside shut proximity.
- Reside Ping Period
- The period of reside pings has been lowered from 3 seconds to two to be able to convey extra stability to a struggle engagement.
- Armor Plate Alternative Pace
- The velocity at which avid gamers can exchange damaged or lacking armor plates has been higher by means of 8% to check the fluidity of Black Ops 6 Omnimovement.
- Abandon Timer
- The time avid gamers should wait to surrender has been lowered from 5 seconds to 4 seconds because of the former Interrogation mechanic being changed.
- Deaths Door
- The well being at which avid gamers will input the loss of life’s door state has been lowered from 50% to 35%.
- The well being at which the loss of life’s door state will finish has been lowered from 70% to 55%.
- This alteration is because of us short of to allow Avid gamers to higher listen and notice their setting when underneath danger by means of an enemy.
Motion
- Omnimovement
- The motion and struggle inventions from Black Ops 6 are totally built-in into Warzone. This permits avid gamers to Dash, Slide, and Dive in any course, carry out 180-degree Struggle Dives, and execute complex strikes just like the Struggle Supine and Omni-Dash for dynamic tactical play.
- Struggle Supine
- Drop to a vulnerable place, then rotate your Operator for a whole 360-degree view of your setting. Then fireplace to get rid of the enemy briefly as they seem, the entire whilst staying within the supine place.
- Clever Motion
- Avid gamers can now customise components of the way they traverse panorama and navigate struggle.
- To be had within the Keyboard & Mouse or Controller Choices underneath “Motion,” avid gamers will in finding the next options:
- Dash Lend a hand: Select whether or not to manually or mechanically dash, tactically dash, how a lot of a lengthen prior to sprinting starts, and if the help happens whilst sprinting sideways or backwards.
- Mantle Lend a hand: Customise how and when to mechanically mantle over hindrances.
- Crouch Lend a hand: This permits crouching and sliding when the intent is to transport via a sound opening.
- Nook Slice: Lets in the act of inclining guns (and digital camera) when adjoining to or transferring round a nook. This doesn’t have an effect on goal. Default is “on.”
- Limitless Tac Dash
- Avid gamers may have get admission to to limitless tac dash by way of the Sprinter Perk or by means of preserving their devoted melee weapon.
- Mantle Coverage
- Avid gamers will now climb onto skinny or excessive ledges relatively than over them to forestall premature deaths.
- Tac Dash Period
- We heard comments round default tac dash period, so it’s been higher from 2 seconds to 4 seconds.
- Touchdown Tuning
- The period of the surprise impact when falling from a near-death top has been lowered to two.1 seconds from 3 seconds.
- The minimal fall injury required prior to the surprise impact from touchdown is now 55%, up from 50% making an allowance for relatively upper jumps with much less punishment.
- This alteration is made to higher allow the motion alternatives that the Black Ops 6 integration permits.
- Vertical Ascenders & Horizontal Zipline Enhancements High quality of Existence
- Interacting with the Ascenders and Ziplines strains has been progressed, making it more straightforward to connect to the road from an perspective or whilst unfastened falling to extend fluidity.
- Redeploy Drones
- Redeploy Drones are fastened in position throughout a tournament.
- As soon as a Redeploy Drone has been ate up by means of the fuel, it is going to depart the map relatively than relocating to provide a extra constant revel in.
Stock
- Streamlined Stock
- In the beginning of Season 01, we are streamlining the stock gadget by means of doing away with the “Backpack” and returning to a vintage stock structure, arranged by means of sections for money, fuel masks, armor plates, killstreaks, box upgrades, guns, ammo and perks.
Perks
- Perks in Warzone are actually streamlined, permitting avid gamers to make a choice 3 Perks (one from every color-coded slot) within the Loadouts Menu. Maximum Select-3 Perks unencumber as you point up however re-lock upon Prestiging. Black Ops 6 participant ranges elevate over to Warzone, unlocking corresponding Perks.
- Lootable Perks
- Lootable Perks go back! Each and every season, avid gamers will stumble upon a lot of perks by way of Floor Loot and Provide Packing containers. Those perk results stack on most sensible of the unique Select-3 Perks avid gamers have decided on of their loadout.
- When a participant is eradicated, their Select-3 Perks will drop at the floor as a “Customized Perk Pack” to be recovered or stolen by means of every other participant, whilst any looted perks will disappear.
- The Lootable Perks avid gamers can in finding come with a mixture of perks from the 18 conceivable Select-3 Perks, along with two perks which can be distinctive to floor loot;
- Avid gamers will acknowledge their Select-3 Perks when they’re provided within the backside proper of the HUD, whilst lootable perks will also be seen within the Stock.
- Specialist Perk Package deal
- Discovered as an extraordinary loot drop or Care Package deal gift, Specialist grants each Perk together with all 18 Select-3 Perks, in addition to each Floor Loot unique Perks – Irradiated and Shrouded.
- In case you are eradicated, the Specialist Perk bundle will disappear.
- May also be obtained in Purchase Stations in restricted amounts for $30,000.
- Pre-Fit Perks High quality of Existence
- Perks can now be edited within the pre-match foyer.
To be had Perks
Slot 1
Veteran
- Cut back the side effects of a few enemy apparatus.
- Immunity to Grenadier.
- Immunity to Snapshots.
- Immune to Flash, Fuel, Motion, and Surprise side effects.
- Whilst aiming down points of interest cut back flinching and lengthen Dangle Breath period.
- Unlocked by way of Season 01 – The Hit Record Match Praise
Grenadier
- Explosive injury slows enemy well being regeneration and motion pace.
- Throw apparatus farther and notice a prior of the trajectory.
- Throw distance lowered to fifteen% from 25%.
- Higher the lengthen for enemy well being to regen to ten seconds from 5 seconds.
- Unlocked at participant point 1
Dexterity
- Decreased weapon movement whilst leaping, sliding, and diving.
- Take much less fall injury.
- Unlocked at participant point 20
Scavenger
- Get started provided with most reserve ammo to your number one weapon.
- Further ammunition from Loadout acquisition solely.
- Resupply ammo, apparatus, plates, and additional cash from useless enemies.
- Unlocked at participant point 26
Survivor
- Get started regenerating well being extra briefly.
- Well being regen starts after 3 seconds.
- Your allies revive you quicker while you’re downed.
- The passive skill to ping enemies that down you has been moved to Tracker.
- Got rid of reviving allies sooner.
- Got rid of the loss of life tax relief.
- Unlocked at participant point 47
Slot 2
Quartermaster
- Recharge apparatus over the years (50 seconds).
- Unlocked at participant point 1
Bomb Squad
- Reduces incoming explosive and fireplace injury.
- Does no longer cut back Killstreaks injury.
- Spot enemy apparatus and Killstreaks via partitions.
- Can hack enemy apparatus.
- ADS to focus on apparatus to your squad.
- Unlocked at participant point 8
Tracker
- Observe enemy footsteps, bullets you fireplace in short mark an enemy on touch for you and your squad.
- Hitting the enemy from farther away will increase the time they’re marked.
- Enemies that down you might be mechanically pinged.
- Unlocked at participant point 29
Sprinter
- Can Tactical Dash indefinitely.
- Unlocked at participant point 32
Chilly-Blooded
- Undetectable by means of AI focused on and thermal optics.
- Prevents some enemy recon Perks and results.
- Immunity to EMP and Scrambling.
- Immunity to Tracker.
- Won’t cause Alertness.
- Unlocked at participant point 41
Fast Repair
- Killing enemies or placing armor plates right away begins well being regeneration.
- Well being regeneration triggers on gun, melee, and throwing knife kills.
- Avid gamers can now insert amor plates one-handed enabling them to nonetheless grasp onto a weapon and hip fireplace.
- Unlocked at participant point 50
Slot 3
Gung-Ho
- Decreased motion consequences when reloading or the use of apparatus.
- Reload whilst Tac Sprinting.
- Unlocked at participant point 1
Resolute
- Taking injury from gunfire supplies a spice up to motion pace for a brief period.
- 15% motion pace bonus, an build up from 5%.
- Unlocked at participant point 5
Ghost
- Undetectable by means of enemy Radar Pings whilst transferring.
- Can’t be detected by means of some units.
- Immunity to Heartbeat Sensor and Proxy Alarm.
- Unlocked at participant point 17
Birdseye
- UAVs you name in are 25% higher and display the heading of the enemy to your squad.
- Build up applies to UAV Killstreaks, UAV Towers, and Moveable Radar.
- Detects avid gamers who’ve the Ghost impact.
- Avid gamers with Ghost don’t display a heading.
- Will now not build up sweep pace or period of UAVs.
- Unlocked at participant point 23
Tempered
- Replenish armor plates to complete with two plates as a substitute of 3.
- Unlocked at participant point 35
Alertness
- Sense when enemies are within sight with on-screen data.
- Your imaginative and prescient pulses if you find yourself being aimed toward by means of the enemy.
- Unlocked at participant point 44
Lootable Perks
Shrouded
- Drop a Smoke Grenade when coming into the downed state.
- To be had by way of floor loot
Irradiated
- Whilst underneath the results of the fuel circle or apparatus you’ll transfer sooner, take lowered fuel injury, and will insert armor plates.
- To be had by way of floor loot
Wildcards
First offered in Black Ops Chilly Struggle, Wildcards come to Warzone with 4 choices that act as particular, single-use perks for every loadout. Those loadout modifiers permit avid gamers to equip extra tools, guns, or attachments, including distinctive customization and diversity to gameplay.
To be had Wildcards
Bandolier
- Your loadout supplies a Munitions Satchel.
- This Wildcard is solely to be had in Warzone.
- Unlocked at participant point 15
Overkill
- Equip two Number one or Secondary guns.
- Unlocked at participant point 24
Gunfighter
- Get 3 additional attachment issues to your Number one weapon.
- This solely applies to Black Ops 6 guns.
- Unlocked at participant point 33
Combat In a position
- Your loadout supplies a UAV and Software Field.
- This Wildcard is solely to be had in Warzone.
- Unlocked at participant point 38
Satchels
- Satchels are new loot pieces that amplify garage for stock slots, permitting avid gamers to hold extra of an merchandise kind and beef up potency. Each and every Satchel kind will also be provided concurrently and are dropped upon removal.
To be had Satchels
Armor Satchel
- This considerably will increase your Armor Plate wearing capability from 6 to twelve.
Munitions Satchel
- This will increase the Ammunition capability for all weapon varieties.
- Will increase Apparatus capability by means of 2 to 4.
- Warzone continues to supply an intensive collection of deadly and tactical apparatus, permitting avid gamers a variety of choices to fit their struggle taste. With the discharge of Black Ops 6, avid gamers can discover new additions to the apparatus lineup, a few of which we suspect would possibly develop into fan favorites. We’ve additionally made a number of visible and stability changes to vintage apparatus, making sure a various arsenal to choose between.
Deadly Apparatus
Frag Grenade
- Cookable fragmentation grenade.
- Unlocked at participant point 1
Spring mine
- Proximity-triggered explosive that launches within the air and offers heavy injury to the encompassing space.
- Unlocked at participant point 1
Semtex
- Dependable sticky grenade with a timed fuse.
- Unlocked at participant point 9
C4
- Sticky explosive with massive injury radius.
- Unlocked at participant point 14
Thermo Grenade
- Creates a big fuel-air cloud that explodes after a period.
- Up to date to the Black Ops 6 model of the Thermobaric.
- Unlocked at participant point 21
Affect Grenade
- Precision grenade that explodes on have an effect on.
- Unlocked at participant point 26
Molotov Cocktail
- Thrown incendiary weapon that creates a patch of flames.
- Unlocked at participant point 32
Throwing Knife
- Retrievable knife this is deadly on have an effect on to unarmored objectives or the pinnacle.
- Unlocked at participant point 36
Blast Lure
- Planted explosive software that detonates when enemies come close to.
- Unlocked at participant point 41
Drill Fee
- Explosive fee that burrows right into a floor and explodes, harmful enemies at the different aspect.
- Unlocked at participant point 50
Struggle Awl
- Retrievable awl this is deadly on have an effect on to unarmored objectives and bounces off surfaces.
- Unlocked at participant point 53
Tactical Apparatus
Prox Alarm
- Thrown sticky alarm that rings and flashes when an enemy is within sight. Tripped alarms display on allied minimaps.
- The alarm will define enemies throughout the tripped space. This can’t be noticed via partitions.
- To be had by way of floor loot
Concussion
- Grenade that slows enemy motion and aiming.
- Unlocked at participant point 1
Flashbang
- Grenade that blinds enemies for a period.
- Unlocked at participant point 6
Snapshot Grenade
- Supplies a short-term glimpse of enemies throughout the blast radius to your squad.
- Unlocked at participant point 11
Undercover agent Digital camera
- Temporarily mark enemies and opposed Apparatus to your crew.
- Unlocked at participant point 12
Smoke Grenade
- Deploys a smoke display screen that blocks imaginative and prescient and automatic focused on techniques.
- Unlocked at participant point 17
Experimental Fuel
- Grenade that releases a lingering cloud of fuel that reasons slowed motion, blurred imaginative and prescient, coughing, and light-weight injury.
- Unlocked at participant point 27
Stim Shot
- Struggle stim that heals wounds, supplies a direct burst of motion pace, and refreshes tac dash.
- Unlocked at participant point 30
Decoy Grenade
- Grenade that simulates footsteps and gunfire to confuse enemies. Sticks to surfaces.
- Unlocked at participant point 35
Surprise Fee
- Electric lure that sticks to surfaces and electrocutes enemies, shocking them.
- Unlocked at participant point 42
Neurogas Mine
- Deployed lure which emits a neurotoxic fuel cloud, inflicting serious hallucinations, disorienting, and harmful enemies.
- Unlocked at participant point 48
- With the Black Ops 6 integration, we’ve got adjusted a lot of the Deadly and Tactical apparatus to provide a brand new and recent arsenal of alternatives.
- Most Deployed Apparatus
- The utmost choice of deadly and tactical apparatus that may be planted on the identical time has been higher to a few up from 2.
- We aligned Warzone with the adjustments to Multiplayer. This permits one of the new traps to be higher applied and serve as higher with different changes just like the Munitions Vest and Bomb Squad.
- Frag
- Outer injury reduced to 65 from 110.
- Center injury higher to 170 from 155.
- Interior injury reduced to 260 from 275.
- Frag Cooking IndicatorHigh quality of Existence
- Avid gamers will now understand a UI indicator to higher resolve the time closing till a frag detonates.
- Semtex
- Explosion radius reduced to 5m from 6.5m.
- Outer injury reduced to 45 from 110.
- Interior injury reduced to 180 from 200.
- Throwing Knife
- Injury reduced to 180 from 200.
- Drill Fee
- Outer injury reduced to 39 from 110.
- Molotov
- Burn degree injury used to be lowered to ten,15,25 from 15, 25, 30.
- Smoke
- VFX up to date to be at parity with Black Ops 6.
- Experimental Fuel
- Will now deal 10 injury in line with tick.
- Snapshot Grenade
- Radius higher to 15m from 10m.
- Will now put a mark over a effectively “snapped” goal which lasts for five seconds.
- Killstreaks in Warzone, similar to Multiplayer’s Scorestreaks, are game-changing equipment that avid gamers can in finding by way of floor loot, Provide Packing containers, or as rewards from contracts and occasions. Many of those Killstreaks are deadly, unleashing devastating airstrikes and explosions that may decimate enemy squads from above. Others are tactical, providing treasured intel on enemy positions or on ultimate positioning for upcoming fights. With Black Ops 6, a couple of new Killstreaks had been offered designed to provide avid gamers an actual benefit within the warmth of fight.
To be had Killstreaks
Care Package deal
- Name in a care bundle that may supply a number of random pieces together with killstreaks, mythical or larger guns, lootable perks, and box upgrades.
Napalm Strike
- Release a centered carpet bomb strike of explosive napalm.
SAM Turret
- An automatic turret that scans for and assaults enemy aerial cars inside vary.
Sentry Turret
- Computerized turret that scans for and assaults within sight enemies in a forward-facing cone.
UAV
- UAV recon that finds enemy places in a big space.
Complicated UAV
- A sophisticated model of the UAV that finds the enemies throughout all of the map.
Bunker Buster
- Designate a missile strike that pierces a construction, detonating on have an effect on and deploying fuel a number of tales downward.
Cluster Strike
- Release a missile bombardment in a centered space for a period.
Counter UAV
- Release a drone that scrambles enemy mini maps.
Foresight
- Displays all long run Fuel circles at the map.
Precision Airstrike
- Name in dual jets for a precision strike alongside the most efficient to be had trail.
Provide UAV
- Radar sweeps that display Provide Field places at the map.
- Bunker Buster
- Very similar to the Predator Missile from Trendy Conflict, the Trophy will now purpose the Bunker Buster to detonate mid-air preventing it from penetrating the construction. The explosion injury is lowered and the fuel will dump on the location it used to be destroyed. Like every projectiles the trophy should have line of sight.
To be had Box Upgrades
Scrambler
- Creates a space that disrupts enemy apparatus, box upgrades, killstreaks, and minimaps.
Struggle Cry
- Rally your crew, bettering within sight allies’ motion pace and well being regen pace for a period.
Armor Field
- Drop a field of armor for you and your squad.
Munitions Field
- Drop a field of ammo and gear for you and your teammates.
Decontamination Station
- Deployable independent neutralizing agent that disperses the poisonous fuel cloud to allow inhaling it. Lasts for a restricted time and could be very fragile.
Deployable Purchase Station
- Marks a location and calls in a Deployable Purchase Station by means of drone.
- The drone will also be shot down because it flies in, enabling you to modify the drop location.
Deployable Quilt
- Moveable, hastily deployable ballistic quilt.
Heartbeat Sensor
- A restricted use pill that shows tough details about within sight enemies.
Loadout Drop
- Marks a location and deploys a Loadout Drop Crate, permitting your crew to pick-up their loadout, together with guns, perks, lethals and tacticals.
Moveable Radar
- Emits a periodic radar ping to discover within sight enemies.
Moveable Redeploy Drone
- A conveyable drone used for quick repositioning.
Recon Drone
- Participant managed drone that may be parked. Goals within the reticle of the drone for a time can be marked for the squad.
Redeploy Drone Beacon
- A compact redeployment gadget for quick crew repositioning.
Reinforcement Flare
- Flare gun that brings a squad mate again.
Trophy Device
- Deployable independent protection gadget that destroys as much as 3 within sight items of kit and projectiles.
Software Field
- Deploy a field of ammo, apparatus, and armor plates for you and your teammates.
Box Improve Changes
- Heartbeat Sensor
- The caution show now highlights in pink when enemies are inside 15 meters, up from 7.
- The time between pings has been lowered to one.5 seconds, down from 2.5 seconds.
- Munitions Field
- The munitions crate now grants 3 clips of each ammo kind, relatively than solely refilling your number one and secondary weapon ammo varieties.
- With this variation avid gamers are enabled to make pivots of their weapon alternatives. A focal point on breadth relatively than intensity of ammo.
- Moveable Radar
- The period of the moveable radar pulse has been higher from 25 seconds to 30.
- Non-public Redeploy Drone
- Deploys 50% sooner.
- Now not prohibits firing whilst in use.
- Standardized top around the other maps.
- Reinforcement Flare
- Trophy Device
- Counter fees higher from 3 to five.
Guns
- Now we have expanded the Warzone arsenal to incorporate guns from the release of Black Ops 6 in October 2024, giving avid gamers much more choices to customise their loadouts. Dive into Warzone with those robust additions, now to be had along fan favorites from earlier titles.
- At release, Black Ops 6 guns in Warzone will percentage an identical values to their Multiplayer opposite numbers akin to ADS pace, dash to fireside, and flinch. On the other hand, injury profiles for a lot of guns had been changed to ascertain a baseline for Warzone. We inspire new and returning avid gamers to check their favourite weapon’s main points within the Gunsmith.
- With the combination of Black Ops 6, we additionally now have new tuning choices for guns that weren’t up to now to be had, permitting us to regulate facets like dealing with (ADS pace and dash to fireside), mag sizes, flinch, and extra. As an example, whilst the AS VAL has a default mag measurement of 20 in Multiplayer, we’ve set it to 30 for Warzone.
- Our purpose is to make weapon changes sooner to stay the to be had variety dynamic and attractive, with out making any guns really feel out of date. With those new tuning choices, we goal to refine every weapon’s id and function explicit to their use in Warzone, akin to emphasizing Attack Rifles as sturdy long-range choices.
- Moreover, all bolt-action snipers and pump-action shotguns (whilst aiming down points of interest) from Trendy Conflict II, Trendy Conflict III, and Black Ops 6 may have a one-shot headshot possible inside their respective max injury levels. Moreover, to be able to incentivize intentional goal, all shotguns will fireplace 5 pellets whilst ADSing as opposed to 4 when fired from the hip.
- We wish avid gamers to really feel that guns from Trendy Conflict II and Trendy Conflict III proceed to stay forged, viable alternatives in Warzone. Our purpose is to create a unified struggle gadget that makes every gun stress-free to make use of, without reference to its starting place. We’ll proceed to beef up legacy guns and attachments right through the approaching yr to additional reinforce this imaginative and prescient.
- Black Ops 6 guns have a novel Warzone injury profile, which incorporates explicit base injury, vary, and location-based modifiers.
- We’ve adjusted a number of Black Ops 6 attachments to serve as otherwise in Warzone:
- CHF Barrel
- For Attack Rifles, LMGs, DMRs, SMGs, and Pistols: This now grants an higher neck multiplier relatively than a head multiplier.
- For Sniper Rifles and Shotguns: This now supplies higher leg modifiers as a substitute of arm modifiers.
- Turn Mag
- The mag capability penalty from Multiplayer has been got rid of. In Warzone, turn mags tournament the bottom weapon’s ammo capability.
- Fast Hearth
- This attachment now applies a base injury penalty in Warzone, in conjunction with larger consequences to bullet speed and vary.
Trendy Conflict II & III Guns
- A visible flinch relief go has been carried out to Trendy Conflict II guns, bettering their really feel and keep watch over whilst taking pictures.
- Barrel and inventory attachments from Trendy Conflict II have additionally had their consequences lowered. Moreover, an important balancing go has been finished for underbarrel and muzzle attachments from each Trendy Conflict II and III. All cons had been got rid of from those attachments, that means they now solely supply stat boosts, with every subcategory of underbarrels and muzzles functioning identically with the exception of for beauty variations. AMP attachments in those slots, then again, retain their distinctive capability and balancing.
- Muzzle Improvements
- Suppressors: Spice up speed and injury vary.
- Comps: Enhance flinch keep watch over.
- Flash Hiders: Build up injury vary and firing goal steadiness.
- Breacher: Reinforce melee injury and flinch keep watch over.
- Underbarrel Improvements
- Angled Grip: Will increase hipfire and tacstance accuracy and goal strolling balance.
- Handstop: Improves sprint-to-fire and ADS pace.
- Vert Grip: Complements flinch keep watch over and firing goal steadiness.
Moreover, Trendy Conflict II and III guns now have corner-slicing capability, including an additional tactical edge.
- Seamlessly get admission to a customized weapon construct you may have created throughout Black Ops 6 Multiplayer, Zombies, and Warzone. This time-saving characteristic means that you can regulate any Construct or Blueprint in a single sport, with adjustments mechanically carried out anyplace that weapon is supplied. To create a construct, make a selection a base weapon or Blueprint, upload attachments and cosmetics within the Gunsmith, and go back to the Customized Loadout display screen to reserve it. The construct, with all decided on customizations, will then seem in different modes underneath the similar weapon kind.
- Those guns are new to Season 01 and weren’t a part of the unique release of Black Ops 6 Multiplayer in October 2024.
- Krig C Attack Rifle
- Complete-auto attack rifle. Top injury and moderate dealing with. Draw back development begins very controllable prior to ramping up.
- Unlockable by way of Combat Move Web page 3 HVT Tier Praise OR Web page 14 Combat Move Blueprint
- SAUG Submachine Gun
- Totally computerized submachine gun. Very good mobility and just right dealing with. Nice charge of fireplace. Top flinch.
- Unlockable by way of Combat Move Web page 3 HVT Tier Praise OR Web page 11 Combat Move Blueprint
- Sirin 9mm Particular Weapon (In-Season)
- Totally computerized strong point weapon. Gives SMG traits as a secondary weapon. Sluggish charge of fireplace.
- Unlockable by way of Match Praise
- Energy Drill Melee Weapon (In-Season)
- Two-hit kill. Very brief vary. Very rapid assault pace.
- Unlockable by way of Match Praise
- Those attachments are new to Season 01 and weren’t a part of the unique release of Black Ops 6 in October 2024.
- 12 Gauge Dragon’s Breath
- Upload some warmth for your Shotgun blasts with incendiary rounds made from magnesium sparks that stick with and burn enemies over the years. Equipping the 12 Gauge Dragon’s Breath Hearth Mod prevents the use of Barrel Attachments, however the tradeoff is easily value it when searching for a fiery end.
- Appropriate with Shotguns
- Bought by way of Combat Move Web page 7 Praise
- Buffer Weight Inventory (In-Season)
- The heavier Buffer Weight Inventory supplies considerably smoother motion via the extra resistance met by means of the bolt service crew. The development ends up in extra manageable flinch via sustained fireplace, ultimate for staying on course although on the expense of ADS Pace and Intention Stroll Motion Pace.
- Appropriate with XM4 Attack Rifle, XMG LMG, DM-10 Marksman Rifle
- Bought by way of Match Praise
- Burst Hearth Conversion (In-Season)
- Convert the XM4 Attack Rifle’s number one firing mode right into a three-round burst to assist preserve ammo and keep on course. There’s an excellent loss of flinch too, so it’s nonetheless conceivable to pump out constant injury when dealing with heavy threats.
- Appropriate with XM4 Attack Rifle
- Bought by way of Match Praise
- Burst Hearth Conversion (In-Season)
- Convert the Kompakt 92 SMG’s number one firing mode into an exceptionally immediate three-round burst. Equipping the Burst Hearth Conversion Hearth Mod locks the Underbarrel and Barrel Attachment slots. When you wish to have to fireside briefly in shut quarters, grasp down the cause to mechanically cycle via burst photographs.
- Appropriate with Kompakt 92 SMG
- Bought by way of Match Praise
- The next weapon changes are strictly restricted to Trendy Conflict II and III guns. It is a lot.
- Long run patch notes for Black Ops 6 guns will stick with the desk layout offered with the release of Black Ops 6.
- TAQ-56 (MWII)
- Most Injury Vary higher from 25.4 meters to 35.56.
- Medium Injury reduced from 29 to twenty-eight.
- Medium Injury Vary higher from 40.64 meters to 46.99.
- Arm and Decrease Torso modifiers higher from 1x to one.15x.
- ISO Hemlock (MWII)
- Most Injury Vary higher from 24.89 meters to 35.56.
- Minimal Injury higher from 21 to 24.
- Headshot modifier reduced from1.4x to one.3x.
- Arm modifier higher from 0.95x to one.16x.
- Leg modifier higher from 0.95x to one.05x.
- Got rid of Medium Injury Vary 2.
- Kastov 762 (MWII)
- Most Injury Vary higher from 30.48 meters to 40.64.
- Medium Injury Vary higher from 50.8 meters to 53.34.
- Decrease Torso modifier reduced from 1.15x to 1x.
- Arm modifier higher from 0.96x to one.15x.
- Leg modifier higher from 0.96x to 1x.
- Kastov 545 (MWII)
- Most Injury Vary higher from 15.24 meters to 31.75.
- Medium Injury Vary higher from 39.62 meters to 45.72.
- Minimal Injury higher from 20 to 23.
- Got rid of Medium Injury Vary 2.
- Kastov-74u (MWII)
- Max Injury Vary higher from 25.4 meters to 31.75.
- Got rid of Medium Injury Vary 2.
- STB 556 (MWII)
- Max Injury Vary higher from 25.4 meters to 29.84.
- Minimal Injury reduced from 23 to 22.
- Decrease Torso and Legs Modifiers reduced from 1.1x to 1x.
- Got rid of Medium Injury Vary 2.
- FR Avancer (MWII)
- Most Injury Vary higher from 24.89 meters to 29.84.
- Got rid of Medium Injury Vary 2.
- Mag measurement higher from 25 to 30.
- Tempus Razorback (MWII)
- Most Injury Vary reduced from 29.46 meters to twenty-eight.19.
- Medium Injury higher from 22 to 24.
- Decrease Torso modifier reduced from 1x to 0.91x.
- Lachman-556 (MWII)
- Max Injury Vary higher from 30.48 meters to 34.29.
- Medium Injury higher from 24 to 26.
- Minium Injury higher from 18 to twenty.
- Got rid of Medium Injury Vary 2.
- TR-76 Geist (MWII)
- Most Injury reduced from 34 to 31.
- Most Injury Vary higher from 25.4 meters to 34.29.
- Medium Injury reduced from 31 to 27.
- Medium Injury Vary higher from 36.83 meters to 45.72.
- Decrease Torso modifier higher from 1x to one.15x.
- Got rid of Medium Injury Vary 2.
- M4 (MWII)
- Most Injury Vary higher from 25.4 meters to 34.29.
- Medium Injury Vary higher from 40.64 meters to 44.45.
- Headshot modifier higher from 1.05x to one.2x.
- Higher Torso modifier higher from 1x to one.1x.
- Chimera (MWII)
- Decrease Torso and Legs modifiers reduced from 1x to 0.95x.
- M13B (MWII)
- Most Injury Vary reduced from 26.67 to twenty-five.9.
- Medium Injury Vary reduced from 45.72 to 38.1.
- M13C (MWII)
- Most Injury higher from 27 to twenty-eight.
- Most Injury Vary higher from 25.4 meters to 27.94.
- Medium Injury Vary reduced from 40.64 meters to 39.37.
- M16 (MWII)
- Most Injury Vary higher from 25.4 meters to 33.02.
- Jak Patriot Conversion Package
- Most Injury Vary reduced from 36.83 meters to 30.48.
- Medium Injury Vary 1 reduced from 43.18 meters to 38.1.
- Medium Injury Vary 2 reduced from 60.96 meters to 48.26.
- STG44 (MWIII)
- Most Injury reduced from 32 to twenty-eight.
- Most Injury Vary higher from 29.21 meters to 38.1.
- Medium Injury Vary 1 injury reduced from 28 to 24.
- Medium Injury Vary 1 higher from 44.45 meters to 50.8.
- Bullet Pace reduced from 960m/s to 720m/s.
- Holger 556 (MWIII)
- Most Injury Vary reduced from 50.8 meters to 40.64.
- Medium Injury Vary 1 reduced from 60.96 meters to 50.8.
- Decrease Torso modifier reduced from 1x to 0.95x.
- MTZ-556 (MWIII)
- Most Injury Vary reduced from 40.64 meters to 35.56.
- Medium Injury Vary 1 reduced from 60.96 meters to 50.8.
- Headshot modifier reduced from 1.3x to one.25x.
- MCW (MWIII)
- Most Injury Vary reduced 36.83 meters to 31.75.
- Medium Injury Vary 1 reduced from 50.8 meters to 44.45.
- BAL-27 (MWIII)
- Medium Injury Vary 1 reduced from 49.53 meters to 43.18.
- Medium Injury Vary 2 reduced from 60.96 meters to 53.34.
- Bullet Pace reduced from 800m/s to 740m/s.
- BP50 (MWIII)
- Bullet Pace reduced from 750m/s to 710m/s.
- RAM-7 (MWIII)
- Bullet Pace reduced from 780m/s to 720m/s.
- SVA 545 (MWIII)
- Bullet Pace reduced from 760m/s to 720m/s.
- DTIR 30-06 (MWIII)
- Most Injury reduced from 45 to 38.
- Most Injury Vary higher from 21.59 meters to 35.56.
- Got rid of Medium Injury Vary 1 and a pair of
- Bullet Pace reduced from 900m/s to 810m/s.
- KV Broadside (MWII)
- JAK Jawbreaker Conversion Package
- Headshot modifier reduced from 1.5x to one.3x.
- Neck modifier reduced from 1.3x to one.1x.
- Mag Dimension higher from 20 to 40.
- JAK Jawbreaker Conversion Package
- Haymaker (MWIII)
- Most Injury reduced from 36 to 23.
- Medium Injury Vary 1 injury reduced from 23 to 18.
- Medium Injury Vary 2 injury reduced from 18 to fourteen.
- Lockwood 680 (MWIII)
- Most Injury reduced from 70 to 60.
- Most Injury Vary reduced from 2.54 meters to one.39.
- Decrease Torso and Leg modifiers reduced from 1x to 0.9x.
- Medium Injury Vary 1 injury reduced from 51 to 45.
- Medium Injury Vary 1 reduced from 6.85 meters to a few.55.
- Medium Injury Vary 2 injury higher from 30 to 35.
- Medium Injury Vary 2 reduced 10.41 meters to 4.69.
- Medium Injury Vary 3 injury set to 21.
- Medium Injury Vary 3 set to five.33 meters.
- Reclaimer 18 (MWIII)
- Most Injury reduced from 70 to 60.
- Most Injury Vary reduced from 2.54 meters to one.01.
- Decrease Torso and Leg modifiers reduced from 1x to 0.9x.
- Medium Injury Vary 1 injury reduced from 51 to 45.
- Medium Injury Vary 1 reduced from 6.85 meters to two.54.
- Medium Injury Vary 2 injury higher from 30 to 35.
- Medium Injury Vary 2 reduced from 10.41 meters to a few.30.
- Medium Injury Vary 3 injury higher from 20 to 21.
- Medium Injury Vary 3 set to 4.57 meters.
- HCR 56 (MWII)
- Most Injury higher from 26 to twenty-eight.
- Most Injury Vary higher from 34.29 meters to 38.1.
- Medium Injury higher from 24 to twenty-five.
- Medium Injury Vary reduced from 50.8 meters to 48.26.
- Bullet Pace reduced from 840m/s to 715m/s.
- 556 Icarus (MWII)
- Most Injury Vary higher from 25.9 meters to 40.64.
- Headshot modifier reduced from1.4x to one.2x.
- Arm modifier higher from 1.04x to one.1x.
- Decrease Torso modifier higher from1.04x to one.1x.
- Bullet Pace reduced from 840m/s to 675m/s.
- RAPP H (MWII)
- Most Injury Vary higher from 35.56 meters to 45.72.
- Medium Injury reduced from 25 to 24.
- Minimal Injury reduced from 23 to 22.
- Headshot modifier reduced from 1.4x to one.2x.
- Bullet Pace reduced from 840m/s to 695m/s.
- Sakin MG38 (MWII)
- Most Injury higher from 28 to 30.
- Most Injury Vary higher from 33.27 meters to 39.37.
- Medium Injury higher from 26 to 27.
- Medium Injury Vary reduced from 55.62 meters to 50.8.
- Decrease Torso modifier higher from 1x to one.05x.
- Bullet Pace reduced from 840m/s to 725m/s.
- RPK (MWII)
- Most Injury higher from 29 to 31.
- Most Injury Vary higher from 28.19 meters to 50.8.
- Minimal Injury higher from 23 to 27.
- Decrease Torso modifier higher from 1x to one.1x.
- Got rid of Medium Injury Levels 1 and a pair of.
- RAAL MG (MWII)
- Most Injury higher from 33 to 38.
- Medium Injury higher from 30 to 35.
- Medium Injury Vary reduced from 63.5 meters to 53.34.
- Minimal Injury higher from 28 to 30.
- Decrease Torso modifier reduced from 1x to 0.9x.
- TAQ Eradicator (MWIII)
- Minimal Injury reduced from 28 to 26.
- Bullet Pace reduced from 840m/s to 675m/s.
- Puleymot 762 (MWIII)
- Most Injury reduced from 40 to 36.
- Most Injury Vary higher from 34.29 meters to 38.1.
- Minimal Injury reduced from 35 to 34.
- Bullet Pace reduced from 810m/s to 700m/s.
- JAK Annihilator Bullpup Conversion Package
- Most Injury Vary reduced 27.94 meters to 24.89.
- Medium Injury Vary reduced from 38.1 meters to 34.29.
- TAQ Evolvere (MWIII)
- Most Injury Vary reduced from 36.83 meters to 33.02.
- Bullet Pace reduced from 805m/s to 695m/s.
- Kastov LSW (MWIII)
- Most Injury reduced 29 to 27.
- Most Injury Vary higher 28.19 meters to 38.1.
- Medium Injury reduced from 27 to 24.
- Medium Injury Vary higher from 35.56 meters to 53.34.
- Minimal Injury reduced from 23 to 22.
- Decrease Torso modifier higher from 1x to one.1x.
- Bullet Pace reduced from 800m/s to 690m/s.
- Got rid of Medium Injury Vary 2.
- Bruen Mk9 (MWIII)
- Bullet Pace reduced from 810m/s to 690m/s.
- JAK Shadow Titan Conversion Package
- Most Injury Vary reduced from 20.44 meters to 17.9.
- Medium Injury Vary 1 reduced from 32.0 meters to 26.67.
- Medium Injury Vary 2 reduced from 48.0 meters to 38.1.
- Holger 26 (MWIII)
- Bullet Pace reduced from 790m/s to 690m/s.
- DG-58 LSW (MWIII)
- Bullet Pace reduced from 880m/s to 675m/s.
- SP-R 208 (MWII)
- Most Injury higher from 93 to 100.
- Most Injury Vary higher 29.21 meters to 45.72.
- Minimal Injury higher from 55 to 93.
- Headshot Modifier reduced from 2x to one.7x.
- Bullet Pace reduced from 830m/s to 730m/s.
- Got rid of Medium Injury Vary 1.
- SA-B 50 (MWII)
- Most Injury higher from 91 to 100.
- Most Injury Vary higher from 28.19 meters to 39.37.
- Minimal Injury higher from 50 to 85.
- Higher Torso, Neck and Higher Arm modifiers higher from 1.26x to one.5x.
- Got rid of Medium Injury Vary 1.
- Lockwood MK2 (MWII)
- Most Injury Vary higher from 24.13 meters to 33.02.
- Medium Injury Vary higher from 45.72 meters to 50.8.
- Higher Arm modifier higher from 1.2x to one.4x.
- Bullet Pace higher from 690m/s to 720m/s.
- EBR-14 (MWII)
- Most Injury Vary from 50.8 meters to 55.88.
- Headshot modifier reduced from 2x to one.5x.
- Arm modifier higher from 1x to one.3x.
- Got rid of Medium Injury Vary 1 and a pair of.
- LM-S (MWII)
- Headshot modifier reduced from 2.1x to one.7x.
- TAQ-M (MWII)
- Got rid of Medium Injury Vary 1 and a pair of.
- Tempus Torrent (MWII)
- Medium Injury Vary higher from 41.91 meters to 50.8.
- Minimal Injury higher from 42 to 46.
- Got rid of Medium Injury Vary 2.
- Kar98k (MWIII)
- Most Injury Vary reduced from 55.88 meters to 48.26.
- Bullet Pace reduced from 620m/s to 600m/s.
- KVD Enforcer (MWIII)
- Most Injury Vary reduced from 46.99 meters to 40.64.
- Medium Injury Vary reduced from 58.42 meters to 50.8.
- MCW 6.8 (MWIII)
- Most Injury Vary reduced from 50.8 meters to 40.64.
- Bullet Pace reduced from 930m/s to 840m/s.
- MCW 6.8 Complete Auto Conversion Package
- Most Injury Vary reduced from 40.64 meters to 35.56.
- Medium Injury Vary reduced from 55.88 meters to 48.26.
- Mag measurement higher from 20 to 30.
- Victus XMR (MWII)
- Bullet Pace reduced from 860m/s to 800m/s.
- 1 Shot Headshot inside 55.88 meters.
- FJX Imperium (MWII)
- Bullet Pace reduced from 860m/s to 800m/s.
- 1 Shot Headshot inside 50.8 meters.
- MCPR-300 (MWII)
- Bullet Pace reduced from 860m/s to 760m/s.
- 1 Shot Headshot inside 35.56 meters.
- LA-B 330 (MWII)
- Bullet Pace reduced from 860m/s to 760m/s.
- 1 Shot Headshot inside 33.02 meters.
- SP-X 80 (MWII)
- Bullet Pace reduced from 860m/s to 760m/s.
- 1 Shot Headshot inside 30.48 meters.
- XRK Stalker (MWIII)
- Most Injury Vary reduced from 50.8 meters to 44.95.
- MORS (MWIII)
- Most Injury Vary reduced from 76.2 meters to 70.48.
- X12 (MWII)
- Arm modifier higher from 1.1x to one.4x.
- 9MM Daemon (MWII)
- Minimal Injury higher from 22 to 24.
- Hand modifier higher from 1.09x to one.13x.
- Got rid of Medium Injury Vary 2.
- P890 (MWII)
- Decrease Arm modifier higher from 1x to one.3x.
- Renetti (MWIII)
- JAK Ferocity Conversion Package
- Most Injury Vary reduced from 12.49 meters to ten.66.
- JAK Ferocity Conversion Package
Loot
- Floor & Provide Field Loot
- Added Black Ops 6 pieces together with:
- Guns
- Box Apparatus: Struggle Cry, Scrambler
- Killstreaks: Napalm Strike, Sentry Gun, SAM Turret, Care Package deal
- Lethals: Throwing Awl, Blast Lure, Affect Grenade, Spring Mine
- Tacticals: Neurogas Mine, Prox Alarm, Undercover agent Digital camera
- Perks: Grenadier, Struggle Tracker, Dexterity, Chilly-Blooded, Irradiated, Shrouded
- Satchels: Armor Satchel, Munitions Satchel
- Elimination of the next:
- Killstreaks: Cluster Mine, Mosquito Drone, Dad or mum, Bomb Drone
- Lethals: Proxy Mine, Claymore, Thermite, Breacher Drone
- Tacticals: Tracker Grenade, Scatter Mine
- Redeploy tokens
- Added Black Ops 6 pieces together with:
- Loot Distribution
- The loot distribution gadget will now create additional house for higher pieces as they’re dropped to the bottom to keep away from overlapping loot.
- The loot distribution gadget will now purposely keep away from shedding pieces close to items in shut proximity akin to Purchase Stations.
- Scientific CupboardsHigh quality of Existence
- Loot that drops out of clinical cupboards now drops inside nearer proximity of its starting place.
- Purchase Stations
- Purchase Station stock and costs have had slight changes with the Black Ops 6 integration.
- Weapon Outlines High quality of Existence
- Guns now have rarity outlines to assist avid gamers higher evaluation the choices at their disposal right through a tournament.
Contracts
- Beneath is a abstract of every contract kind to assist each new and returning avid gamers briefly clutch how every one purposes with the combination of Black Ops 6. Those summaries quilt key targets, mechanics, and rewards, making it more straightforward for avid gamers to leap in and have interaction with contracts expectantly.
Bounty
- Whilst you decide up a Bounty contract, a close-by participant can be decided on as your goal. A circle will seem for your tac map, periodically updating to turn the objective’s location. The objective can be someplace inside this circle every time it updates, and the circle step by step shrinks as you progress nearer. The objective too can see a trademark on their HUD appearing how shut the nearest participant out of your searching crew is; that is displayed as a three-level “danger indicator.” Finishing the contract by means of killing the objective rewards money, XP, and a novel ping from the bounty goal’s frame. If every other crew kills the objective, your contract ends with a “poached” consequence, providing a lesser gift. Permitting the timer to expire or shedding your crew will fail the contract.
Large Recreation Bounty
- This contract works in a similar way to the bottom Bounty however with a couple of twists. It solely spawns after Circle 2 closes and prioritizes groups with the easiest cumulative kills, supplied they’re no longer already bounty objectives. When you whole this contract by means of getting rid of the objective, you’ll earn a direct complex UAV ping in conjunction with additional cash and XP, providing larger rewards than an ordinary Bounty.
Scavenger
- Upon selecting up a Scavenger contract, 3 scavenger caches will spawn close to the pickup spot. You’ll be directed to every cache separately, with the following cache printed solely after you open the former one. Opening a cache provides 45 seconds to the contract timer. Those caches comprise relatively higher loot than same old, and every will drop a lootable perk. Opening the 3rd and ultimate cache completes the contract, rewarding your crew with money, XP, and an armor satchel from the remaining cache. Failing to open all caches prior to time runs out, or having your crew wiped, will fail the contract.
Intel
- Whilst you settle for an Intel contract, a close-by add station can be marked to your crew to add delicate intel. Achieving the station and interacting with it initiates an “add” segment the place one crew member should stay close to the station till the add is whole. If a couple of avid gamers are on this radius, the add pace can build up by means of as much as 200%. Finishing the add rewards money, XP, and a peek on the subsequent circle’s location. Failure happens if the timer expires or in case your crew is wiped.
Maximum Sought after
- By means of selecting up the Maximum Sought after contract, you or the crew member who picked it up turns into visual at the map for all avid gamers. Fighters who kill the Maximum Sought after goal obtain money and XP, whilst the Maximum Sought after crew can cut back their contract time by means of acquiring kills and opening loot caches (10-second relief in line with cache, 25-second relief in line with kill). If the Maximum Sought after goal survives the whole contract period, the contract is done, and the crew earns money, XP, and revives any useless squad individuals. Whether or not the contract results in luck or failure, a “VIP gift crate” seems close to the VIP’s location, containing ammo, plates, a killstreak, a weapon, a Gulag token, and money.
Indicators Intelligence
- This contract directs your crew to hack within sight contracts for rewards. The closest contract can be marked for hacking, despite the fact that you’ll be able to hack any contract. The choice of contracts required relies on crew measurement: solos and duos hack one, whilst trios and quads hack two. Hacking all required contracts completes the undertaking, rewarding your crew with XP and ten periodic money bills. Letting time run out or shedding your crew ends up in failure.
Undercover agent Drone
- This contract spawns a couple of drones in a circle formation close to your crew. The choice of drones varies with crew measurement—solos face 5, duos six, trios seven, and quads 8. Wreck all drones to finish the contract and make cash, XP, a UAV, and redeploy drone beacon from the remaining drone. Failure effects if time expires or your crew is burnt up.
Elite Contracts
- Those are more difficult variations of present contracts, providing upper rewards. Elite Contracts cut back the contract time by means of 45% and gift an extra 1,500 money on crowning glory. Finishing an Elite Contract additionally drops a gift crate with pieces, together with an ammo pile, armor plate, ultra-rare weapon, and one among a number of infrequent pieces akin to a UAV, redeploy drone beacon, deployable kiosk, or, with low likelihood, a Specialist or Foresight. Be aware that Maximum Sought after contracts can’t develop into Elite, despite the fact that different contracts would possibly flip Elite because the tournament progresses.
- Bounty
- Finishing the contract now contains completing downed objectives you didn’t down your self.
- Bounty contracts must now not get started and not using a legitimate goal.
- “Poached” finish state now counts as a freelance failure for problem monitoring.
- Maximum Sought after
- Got rid of the redeploy token from the Maximum Sought after gift crate in solos.
- Scavenger
- The principle gift in Combat Royale and Resurgence is now an armor plate service.
Public Occasions
Combat Royale & Resurgence
- Firesale
- All pieces within the purchase station are discounted at 50% for a restricted time.
- Restock
- All Provide Packing containers shut and are refilled with pieces.
- Jailbreak
- All operators in gulag and eradicated operators are redeployed on the finish of a timer.
- Fly Purchase
- A sequence of drones drop a lot of deployable purchase stations around the warzone.
- Recon Flyover
- Steer clear of the detection of overhead drones to forestall your location from being broadcast.
- Squad Loadout Drop
- Loadout drops which can be solely available by means of their assigned crew.
Combat Royale
- Contested Loadout Drop
- Restricted choice of loadout drops which can be available by means of any crew.
- Money Drop
- Various crates are dropped around the box that, when captured, drop a bounty of money.
- Contractor
- All contracts pay out extra when finished inside a timer.
- Rogue Sign
- All groups compete on a random process — the highest groups get get admission to to a gift with unique loot.
Resurgence
- Bounty Royale
- All groups are mechanically assigned a Bounty contract.
- Top Stakes
- Various crates are dropped around the warzone that, when captured, double the XP earn within the present tournament for the crew whilst additionally drop excessive tier loot.
Plunder
- Blood Cash
- At some stage in the development, operators which can be eradicated drop considerably more cash.
- Assault Choppers
- As soon as the tournament enters additional time, assault choppers input the warzone. Take them down for a big payout.
Gulag
- Locked & Loaded
- Get started the tournament with complete armor and upgraded weapons.
- Cross Once more
- Get every other likelihood at gulag in case you lose your combat.
- Money Drop
- The bottom loot is changed with all money.
- Climb & Punishment
- Ladder’s drop within the middle of the Gulag. Select to depart in combination or in all probability betrayal?
Operators
- Warzone is now house to the entire operators that have been offered with the release of Black Ops 6 along with a couple of newbies offered in Season 01.
- Goliath
- Solidify your fiery struggle mastery because the molten guy of fireplace himself, Goliath! All biographical data for this Operator has been redacted.
- Acquirable by way of BlackCell Package deal
- Sevati “Sev” Dumas
- A chief participant within the Rogue Group after the belief of the Marketing campaign, Sev is able to make a take care of the untrustworthy French Syndicate and is gearing as much as take down the rival Luttazzi circle of relatives to end up it.
- Acquirable by way of BlackCell Package deal
- The Replacer
- There’s no change for greatness. The Replacer has concluded his whirlwind Black Ops 6 takeover excursion and has freed up a while to look in-game, to be had as a Retailer Package deal in a while after Release.
- Acquirable by way of Retailer Package deal
- Competitor CDL House and Away Operators
- Two new Operators arrive simply in time for the 2025 Name of Responsibility League® season.
- Acquirable by way of CDL Retailer Package deal
Cars
- All new automobile physics tech leveraged from the Treyarch engine and Infinity Ward engine. Our purpose is to convey extra a laugh to forcing with enhanced maneuverability and herbal physics this is simple to make use of however can be mastered. In opposition to this purpose, we’ve got got rid of flat tires, automobile repairing and gasoline.
- Along with the aforementioned adjustments, we’ve integrated a lot of further enhancements indexed underneath:
- Up to date fashions
- Progressed Herbal Physics
- Progressed Digital camera
- Procedural Persona Leaning
- Progressed VFX – Car lighting, exhaust
- Dynamic automobile loss of life and explosion reactions
- New helicopter simulation and audio
- Give a boost to for Intention-Based totally controls
Firing Vary
- Injury Abstract High quality of Existence
- The Firing Vary now supplies the whole quantity of wear performed with the these days provided gun.
- Default Armor PlatesHigh quality of Existence
- The firing vary will default to a few armor plates in line with goal dummy.
- Default Well beingHigh quality of Existence
- The firing vary will default to 150 well being in line with goal dummy.
- Default Perks High quality of Existence
- The firing vary will now default to Warzone perk settings.
- Reset Pace
- The objective dummies will now “respawn” or reset to their lively place sooner than prior to.
- Got rid of the lengthen that avoided goal dummies from receiving injury once they reset.
- Hit PlacesHigh quality of Existence
- Goal dummies will now have the similar hit location modifiers as precise avid gamers to extra correctly mirror injury dealt to combatants in a tournament.
- Movable Goal Dummy High quality of Existence
- A brand new goal dummy is now to be had that may be moved to quite a lot of injury levels in accordance with the these days provided weapon.
- The portable dummy cycles between injury levels as quickly because it’s eradicated.
- Goal Collision
- Goal dummy collision has been progressed in order that bullets sign up extra exactly.
- Line-of-SightHigh quality of Existence
- Got rid of vertical partitions that in the past broke goal help when checking out weapon strafing.
Emotes and Sprays
- Including to the personalization of your Operators are the go back of Emotes and Sprays (iconography you essentially daub on partitions, both to tag them or to tactically flag a location to your teammates). Emotes are available anyplace you have got keep watch over over your persona.
Exfil
- Winner’s Circle
- The profitable squad in a tournament receives their very own Winners’ Circle exhibit, with a few of their statistical competence on show for all to peer. This may be a location the place you’ll be able to rejoice your prowess extra in my view by means of using a favourite Emote, too!
- Finish-of-Recreation Glide
- The exfil collection period has been lowered with a bigger focal point at the profitable squad.
- Avid gamers can now change between their very own squad and the profitable squad appearing off accolades & participant stats.
- There’s a new development evaluation display screen, all in favour of participant selection revel in.
UI/UX
- The impending Season 01 replace for Name of Responsibility: Warzone introduces a remodeled, totally built-in consumer interface. The principle sport tiles at the House tab will characteristic Black Ops 6 and Warzone, making an allowance for quick get admission to to gameplay. The Retailer and Combat Move tabs will direct avid gamers to their respective sections in both Black Ops 6 or Warzone, relying on what’s put in. Warzone may also get its personal distinctive UI with improvements very similar to Black Ops 6.
- Customise Menu
- The customise menu now features a legacy tab to equip your unlocked MWII and MWIII Calling Playing cards, Logos, and Loading Monitors.
- Legacy Content material Filtering
- In a similar way, model new fast filtering for Black Ops 6 and different legacy titles is helping clear out content material arranged by means of sport within the gunsmith, operator make a selection, and barracks.
- Tac Map Icon Format
- Cleaner Interface: Now we have streamlined the interface by means of hiding the icon activates at the proper aspect of the display screen.
- Reorganized Contracts: Contracts had been moved to the left aspect of the map for more straightforward get admission to and a extra intuitive structure.
- Minimap SortHigh quality of Existence
- Added the facility to modify minimap kind and compass kind with out impacting your Multiplayer settings
- Munitions Satchel Ammo DependHigh quality of Existence
- Added an icon subsequent for your ammo depend when a munitions satchel is supplied to suggest in case your weapon has room to hold extra ammo.
- Vintage Squad Widget
- We introduced again many components from Warzone’s authentic unencumber together with apparatus icons, the form of armor plate icons and extra.
- Loot Playing cards
- Loot playing cards had been up to date with general structure remedy for progressed visuals.
- Squad Wipe Kill Feed
- The messaging that looks within the kill feed when a squad is wiped has been up to date as follows:
- Combat Royale: the message will now show “Despatched to Gulag” if the defeated crew has a number of individuals going to the Gulag.
- Plunder: the message has now been reworded to “Squad Repositioning”.
- The messaging that looks within the kill feed when a squad is wiped has been up to date as follows:
- Kill Feed Calling Playing cards
- Getting rid of an enemy participant now shows their calling card within the backside middle of the UI.
- Intention Lend a hand Settings
- A lot of goal help settings had been modified together with however no longer restricted to the addition of:
- Minimal goal help distance
- Max flip clamp pace
- A lot of goal help settings had been modified together with however no longer restricted to the addition of:
- Loot Ping Distance
- Loot can now not be pinged from greater than 40 meters away for progressed legibility all the way through struggle.
- Reside Ping Visibility High quality of Existence
- Reside Pings and Risk Pings have won place and scaling changes to forestall blocking off or overlaying enemies higher our bodies.
- In-Recreation Splash Frequency High quality of Existence
- We now have lowered the total litter of in-game splashes by means of decreasing frequency and related noise.
- Weapon Attachment HUD High quality of Existence
- The weapon attachments display at the HUD with a blue shade for higher visibility and readability on which a part of the weapon has an attachment hooked up.
- Playlist Navigation
- The menu for playlists had been progressed – it now features a vertical listing with sub menus for every squad measurement and a map preview window for a complimentary view of maps introduced for every sport mode.
- Purchase Station Redeploy Ping High quality of Existence
- An eradicated Participant who pings a Purchase Station for a Redeploy, will display a novel Redeploy icon at the Purchase Station to higher tell their Squad of the buy-back request.
Audio
- Enhanced Headphone Mode
- We’re excited to introduce our best-in-class audio revel in to Warzone with the advent of HRTF (Head-Comparable Switch Serve as) by way of Common Profile in Enhanced Headphone Mode, which is to be had to all avid gamers without cost.
- Armor Plate Spoil Audio
- New audio has been added to suggest that armor plates had been destroyed.
- Proximity Chat
- Proximity chat radius has been lowered from 55 meters to 45.
- Stacking Hit Markers & Sound Results High quality of Existence
- Allows showing each a wall bang, hitting a participant in water and pairing of recent audio in line with marker.
- Bounty Contract Sound CuesHigh quality of Existence
- Added sound cues for when the bounty danger point will increase or decreases.