Rogues satisfy the “stealthy backstabber” stereotype throughout any recreation with a category gadget, with Dungeons & Dragons being no exception. In D&D 5e, sneaky Rogues frequently grow to be a celebration’s go-to harm specialist, particularly in relation to getting rid of probably the most bad enemy threats. On the other hand, Rogues cannot meet their complete possible with out the fitting tools. And in D&D, the fitting guns can develop into a Rogue right into a drive to be reckoned with.
Fortunately, D&D 5e has a wealthy arsenal of iconic weaponry to assist Rogues capitalize on their harm choices. Additionally, some guns be offering compelling backstory potentials that give Rogues a component of puzzle to connect to those fabled armaments.
Up to date December 24, 2021 via Rhenn Taguiam: Rogues frequently get a foul rep in Dungeons & Dragons for his or her penchant against stealth – and the brand new “Strixhaven : A Curriculum of Chaos” provides the unpredictability of faculty into the combo. This time round, Rogues can wreak havoc at school as their magic-oriented opposite numbers, together with the Arcane Trickster, the Phantom, and even the Soulknife to some extent. And whilst different Spellcasters certainly have the threshold in the case of natural Spellcasting, the fitting weapon may have a Rogue flip the higher hand towards any Fireball-whipping Wizard who’s out to get them.
13 Dragontooth Dagger
Because the identify implies, the Dragontooth Dagger is formed out of the enamel of a dragon. In contrast to different daggers, the Dragontooth Dagger has a primitive design – a wrapped root because the hilt and no crossguard. Given its particular homes, the Dragontooth Dagger bestows +1 Bonus to each Assault Rolls and Harm Rolls. Additionally, putting hits with the Dragontooth Dagger will give further 1d6 Acid Harm to the opponent.
On the other hand, most likely the place the Dragontooth Dagger shines is in its meant use. If avid gamers someday have to stand the Cult of Dragons, having a Dragontooth Dagger is a must have. When combating them, the Dagger’s Bonuses raise to +2, with the extra Acid Harm changing into +2d6.
12 Dagger Of Venom
- Melee Weapon (Easy, Dagger)
True to the theme of the Rogue, a Dagger of Venom is a smart beginning weapon they might put money into. Given its easy nature, a Dagger of Venom is definitely craftable in maximum towns or even given as rewards after carefully-curated quests. When activated with an Motion, the Dagger secretes a black liquid that coats the blade, triggering the poison.
As a Magic Merchandise, it offers magical harm, and it has a herbal +1 Bonus to each Assault Rolls and Harm Rolls. If it hits an opponent, the objective has to make a DC 15 Charter Save or chance 2d10 Poison Harm and be Poisoned for a minute. On the other hand, this selection can handiest be used as soon as in line with daybreak.
11 Weapon Of Positive Demise
In spite of the identify, the Weapon of Positive Demise doesn’t essentially indicate that the objective will die right away. Fairly, because the identify suggests, getting hit via the weapon boosts the knowledge of dying. At its core, a goal hit via this weapon gained’t have the ability to regain Hit Issues till the attacker begins their subsequent flip – rendering shields and different defenses unnecessary.
Given the paranormal nature of the weapon, the Weapon of Positive Demise may also be crafted with the assistance of a Spellcaster and even got from a workforce of darkish magic customers. A participant the use of the Weapon of Positive Demise suits the Rogue archetype, as a fast moving burst assault can go away a goal in crucial situation and open for dying.
10 Weapon Of Caution
- Weapon (Any), Unusual (Calls for Attunement)
With the Weapon of Caution, Rogues satisfy their stereotypes as ready assassins. When Attuned, this Unusual Weapon offers Rogues an uncanny sense of belief, giving them Benefit to their Initiative Rolls. Additionally, the Rogue and all allies inside of a 30-feet radius can’t be shocked with the exception of when incapacitated magically.
Granted, the Weapon of Caution is not as sturdy as an odd +1 Weapon. On the other hand, stealth-oriented builds similar to Assassins will benefit from the Initiative Benefit to attain early hits. Its Unusual assets makes it simply doable, perhaps from a well-liked smith or a magician’s apprentice.
9 Scimitar Of Pace
- Weapon (Scimitar), Very Uncommon (Calls for Attunement)
In spite of its Very Uncommon standing, the Scimitar of Pace has simple advantages. The Scimitar grants +2 Bonus to each Assault and Harm Rolls. Additionally, the consumer could make every other assault with the Scimitar the use of a Bonus Motion for each flip. This makes the Scimitar of Pace useful for any Rogue construct who need to center of attention much less on application Characteristics and extra on simple struggle.
Given its emphasis on velocity, a Scimitar of Pace most probably has a gentle construct, one thing unusual to odd blades. Its Very Uncommon standing may require the Rogue to hunt an unique service provider or have a smith use historical strategies (or uncommon fabrics) to forge the Scimitar.
8 Dancing Sword
- Weapon (Any Sword), Very Uncommon (Calls for Attunement)
Rogues with an inherent ability for the theatrics will admire the Dancing Sword. When Attuned, a Rogue can use a Bonus Motion to talk the Sword’s command phrase and feature it flow as much as 30 ft (or transfer if it is already floating). If commanded this fashion, the Sword can assault any creature inside of 5 ft of it.
Given its novelty and rarity, it is most probably that Rogues can discover a Dancing Sword inside of sudden puts. It is going to are living a few of the wares of a wizened Wizard, displayed in a museum, or also have a function as a unique “performer” in a touring troupe.
7 Sword Of Sharpness
- Weapon (Any Sword), Very Uncommon (Calls for Attunement)
The Sword of Sharpness is a Rogue’s solution to objects which might be laborious to bring to a halt – some pieces, sure fabrics, even frame portions. When Attuned, the Sword maximizes its weapon harm towards any object it hits. On the other hand, the Sword of Sharpness shines in particular in struggle. Upon a Herbal 20 on any assault roll, the Sword’s goal will get a whopping additional 4d6 Slashing Harm. Avid gamers then get to roll every other d20, by which scoring but every other 20 gets them to lop off one in all their goal’s limbs.
As an added bonus, the Rogue can use the Sword’s command phrase to have it shine mild (10ft. vibrant, 10ft. dim). Given its homes, the Sword of Sharpness most probably calls for the help of both an historical forging means or a famend smith. A mythical swordsman can also be related to any such sword in legendary duels.
6 Flame Tongue
- Weapon (Any Sword), Uncommon (Calls for Attunement)
Rogues can use their Bonus Motion to talk Flame Tongue’s command phrase, and its blade will burst into flames. Now not handiest does the blade shed mild (40ft. vibrant, 40ft. dim) when on fireplace, but in addition receives a +2d6 Hearth Harm spice up to its assaults. Granted, an odd +2 Weapon may give extra harm output when stacked with different Rogue Characteristics (e.g., Sneak Assault). On the other hand, Rogues with a penchant for criticals may admire the doubling harm of a Flame Tongue.
Preferably, Rogues can in finding Flame Tongue within the wares of an unique store or crafted via a smith. On the other hand, given its Uncommon assets, a Rogue might also have their favourite blade imbued with the flammable assets that transforms it into Flame Tongue.
5 Solar Blade
- Weapon (Longsword), Uncommon (Calls for Attunement)
To start with showing as just a longsword hilt, the use of a Bonus Motion may have a blade of natural mild protrude from the Solar Blade. On this means, the Solar Blade positive aspects the Finesse assets. When in struggle, its assaults deal Radiant Harm and grants +2 Bonus to Assault and Harm Rolls. Undead hit via this weapon take +1d8 Radiant Harm as smartly.
Rogues at all times have the fitting equipment at their disposal, and the Solar Blade is their highest weapon towards the Undead. Given its attachment to holiness, Rogues would possibly in finding Solar Blades in places related to non secular teams, in particular the ones dedicated to combating the Undead.
4 Sword Of Wounding
- Weapon (Any Sword), Uncommon (Calls for Attunement)
Wounds run deep for any Rogue, and the Sword of Wounding is horrible method for warring parties to die. When it hits, the Sword will Wound its goal. Later on, the objective begins their flip via taking in d4 Necrotic Harm for each time it’s been Wounded. All HP misplaced to the Sword can handiest be healed via resting. When used strategically, Rogues stack Wounds via attacking outdoor in their turns, similar to throughout Alternative Assaults.
Because of its particular assets, Rogues would possibly reach a Sword of Wounding from a mentor or every other murderer. Likewise, they will have their favourite sword imbued with particular poisons designed in particular to aggravate wounds.
3 Weapon, +2, +3
- Weapon (Any), Uncommon (+2), Very Uncommon (+3)
Easy sufficient, a Weapon +2 or +3 supplies the respective numerical boosts to each Assault Rolls and Harm Rolls. In spite of the “easy” bonus, this numerical output makes a large distinction, particularly when Rogues would have to face heavily-armored foes or more than one enemies immediately.
Because of the numbers center of attention of any such weapon, Rogues may have those Guns cast in any choice of techniques. To emphasise ambiguity, most likely a member of the the Aristocracy or a famed forger can praise Rogues with any such Weapon of a design past their expectancies.
2 Success Blade
- Weapon (Any Sword), Mythical (Calls for Attunement)
When a Rogue throws a knife that hits a bull’s eye on the some distance finish of the room, it may not be at all times success. With the Success Blade, those wily characters amp their success ranges tenfold. Due to this weapon, Rogues inherently get a +1 bonus to each Assault and Harm Rolls. And whilst a Rogue possesses the Success Blade, they acquire +1 bonus to Saving Throws.
The Success Blade shines in its two homes. It inherently has Success, a per-dawn loose transfer that permits Rogues to reroll any d20 take a look at and use the brand new roll. If the Success Blade possesses 1d4-1 Want fees, the Rogue can use the almighty Want Spell. This weapon may have, at maximum, 3 fees, which is decided via a die roll via the Dungeon Grasp. Avid gamers can then use a price in line with day to forged Want till they run out of fees. Given its Mythical assets, a Rogue would possibly download a Success Blade in a gathering with Girl Success herself.
1 Vorpal Sword
- Weapon (Any Sword), Mythical (Calls for Attunement)
Arguably one of the vital tough swords to exist, a Rogue with the Vorpal Sword positive aspects a +3 bonus to Assault and Harm Rolls. Moreover, the sword inherently ignores Slashing Resistance. The Vorpal Sword will bring to a halt one in all its goal’s heads upon a Herbal 20 Assault Roll, which right away kills a one-headed goal. Beneath excessive instances the place beheading may now not paintings, the creature takes +6d8 Slashing Harm as a substitute.
Because of its Mythical standing, Rogues would possibly reach a Vorpal Sword after engaging in a very tough ordeal. The Gods would possibly bless the Rogue with a Vorpal Sword after doing their bidding. Likewise, a depressing entity would possibly reward the Vorpal Sword to a Rogue for engaging in a malevolent process.
“Strixhaven: A Curriculum of Chaos” was once launched December 7, 2021.